As editing my previous post a bagillion times appears to have crapped it up I decided it would be easier to just make a new one =p
So work and drinking and sleeping have slowed me down a fair bit I didn't get to complete the upper half during the weekend, this is as far as I've got so far. Still a lot of tweaking to do (i.e obliques, side of head etc.) but i don't foresee the legs being too much of a hassle to do. So I should have the complete game model completed by end of this week. I will however get whatever I'm up to onto the share drive as requested by someone else next time I'm in. Then I'll texture/rig him so you can use him in game before moving onto the high poly model for using in a video, just got in Mudbox to help with that part but based on the performance of my computer thus far I predict the majority of the high poly stuff will need to be done in tafe. I'm also more than willing to help anyone else modelling, just shout if you want a hand.
Also, in regards to storyboards, i decided its probably best to wait a week or so to see peoples final concept choices and begin modelling.
1400 polys. let me know if i'm going too high with the polys for the game model.
First image no turbosmooth.
second image 3 iteration turbosmooth.