Showing posts with label day. Show all posts
Showing posts with label day. Show all posts

Friday, October 1, 2010

Update time :)

Hey everyone! i hope your holidays were all nice and relaxing, mine were.. kinda. but i hope yours were! :P

here are some small updates i figured i'd share. i am looking forward to seeing what you have all gotten upto in the past week :)
we will be moving onto our next tasks on monday :D
so if you havent finnished your creature's geometry, unwrap and rigging (diploma) or you havent finnished your geometry and unwrap (cert 4) then HURRY UP! because they are due, and after 10 weeks im sure that should be more then reasonable.

anyways, on to other goss :)
here are some of the more pretty things i have done working over the break:

game icon design, featuring the carving design for the shell tower and the carving for force (coming out of the shell i think it works ok :) but hopefully you guys will out do me



Gambaro the Neutral Oracle:
this is the progress so far on the grande boss oracle, he guards the shell tower-ether sprite colony and refuses to follow either god, instead lives among the ether sprites and draws his power directly from the plannet's ether core and the sprites.

some pretty unique spells shall be seen here ;)

here is the geometry so far


mask detail


bracelets and foot

coming along quite well :)


Next is a new creature i made couple days ago, i realised that sol doesnt have nearly as many creatures as lune..
soooo yar
here is the Ji-Gumo Matriarch!
based off the awesome Ji-Gumo concept by Luke Davis;
http://eclipsegame.blogspot.com/2010/08/ji-gumo.html

the Ji-Gumo is a creature that as it progresses in life, it decays rapidly until the point where the majority of it's skin is missing, its thick bones act as an exo-skeleton of sorts, peserving it's life.

Ji-gumo follow spider and boar-like traits and that is the basis for the Matriarch.
the matriarch is a larger, powerfully built royal strain of Ji-Gumo that is chosen to produce the next brood of offspring, five large bones extruding from it's scalp are used as a nursery crown for baby and unhatched Ji-Gumo brood to live in until they are of age to leave.


it's interlocking tusk teeth, jagged bone structure and huge barbed tusks are there to defend it's nursery crown, behind the J-Gumo's strength and speed, this is a very dangerous creature to face



Some Detail Shots:

Skull and tusks


inside of the Nursery Crown, Ji-Gumo eggs mature in growths seeded from the matriarch's bone marow, absorbing the nutrients directly from their mother's blood supply

story may be subject to change, but thats what the design was.

so yes! more on the way, but thats it for now, cant wait so see what you have all been upto! :)

Friday, September 3, 2010

Solhar V2!

Hey guys!
i bring great news, the horifficly creepy solhar has been re-made at last
the first solhar has the interesting tactical abillity that in-game it could make the person controlling the computer feel uncomfortable simply by looking at it too long

well sadly this is no more, but the new one is adorable so its ok

the new Solhar is a design Tanya did back in the beginning of the project :)
here it is:



as the Solhar is a day creature, the night themed design couldnt work.
soooo i made both!
still a WIP, on-off two nights work so be nice :P

the standard Solhar, a low level day creature that fires bolts of light from the projection above its head, can be created at a very low level




Dark Solhar / Lunhar / Corrupted Solhar
This is Tanya's texture design, it has the purple shiny skin and the moth ears, it also has one tooth extruding. its also slightly bigger than the normal Solar
i changed the eyes abit and it is still a work in progress but yeah :)



the Corrupted/Dark Solhar will be a powerful+rare unlockable creature
a unique centerpiece for an army :)


now just to animate and fix those texture seams
oh and here's the old Solhar if you wish to see :P
http://eclipsegame.blogspot.com/2010/07/creatures.html#comments

enjoy!

Tuesday, August 24, 2010

Worm Day Creature

insect type worm creature.
made for being a day creature.
uses its massive strong claws to attack or even uses its razor sharp tail.
its a reasonably fast creature.
head has been ripped off in battle, therefore has learned the ability to sense nearby enemies.

Monday, August 23, 2010

Creature Nakha'ri

Creature name: Nakha'ri

Type: day creature

Attributes : - Evolved from a material creature after long exposure to an artifact

-Does not have a mouth; survive by draining mana from other creature or spells can drain life energy and convert it to mana but for a lower amount

-wings are made of light and are created from the creatures mana

- the creature can conserve a huge amount of mana but when it has no mana left it dies

-half etheral creature can shift out of existence plan for a short moment that allow them to avoid damage or to move fasters

-weak against physical attacks but immune to magic

- magical burst damage; it can cast advanced spells it has no way to attack to physically attack its target

-It's legs are atrophied and only use them stand

Sunday, August 1, 2010

Sun Flower


This is a Sun Flower.
During the day the petals close round the sun-like orb, while it absorbs ether though the ground to transfer to the orb.
At night the petals open and the orb floats above the flower emitting light and heat.
The petals on the inside are reflective, when the orb shines it scatters the light more.
The larger the plant gets the bigger the orb becomes.
As day arrives or the orb runs out of ether the orb floats back into the middle of the petals and the petal close agian. This process is repeated every night.
The orbs can found found in different colours. Depending on situation, Location or amount of ether absorbed.
At night the flower acts like a sort of night light as well as potential source of ether. The orbs needs to be picked using gloves due to its high temperature. If the orb is picked for its ether, the flower doesnt died. It slowly remakes the orb, the petals don't open until an orb has been created.