Showing posts with label Robert Patrick. Show all posts
Showing posts with label Robert Patrick. Show all posts

Monday, December 6, 2010

In-Game Designs!

I would like to thank everyone that worked on the Eclipse project with me :) and especially those who featured their work ingame. you guys have been a simply spectacular team!
i heard some AWESOME stuff today about the game.. they were extremely impressed, this has quite possibly been the most sucessful project yet, and i think we should be Damn proud!

there (as always) were some errors and content that was not implemented in the end, but we got alot of it in, and it was Alot by comparison to the earlier projects.
i will be seeing about a revised version with some of these errors fixxed and a little more implemented, and then ill be seeing about oraganising you coppies if we can ;)

Here is a list of the:
-Oracles
-Sol Creatures
-Lune Creatures
-Neutral Creatures

ORACLES

Anosphia - Michelle Osborne
(voiced by Laura Scott)


Harine - Patrick Rees
(voiced by Liam Gamble)


Makin - Antony Bunn


Moonlight - Michelle Osborne
(voiced by Tahlia Norrish)


Serinya - Michelle Osborne
(voiced by Anastasia Ward)


Urokii - Ryan Johnson


SOL

Ji-Gumo Matriarch - Michelle Osborne



Kohjuma - Liam Davis



Ji-Gumo - Luke Davis



Solhar - Michelle Osborne


LUNE

Yeti - Daniyal Ishmael



Nightmind - Michelle Osborne



Pikat - Gareth Hirst



Yin - Timothy Whittingham

NEUTRAL
-aaand here are my neutral creatures. just coz

Ether Sprite


ShellBack


Bone Crab


Derp


Sarohnia Shellback




a will be getting back with some in-game shots and then finnally the credits list.
but until then;


thank you all for joining with me to make this happen :)
i wish you the best of luck in your next projects and i cant wait to see how they turn out!! :D

Sunday, August 29, 2010

Eclipse Features

A few features that have been added to Eclipse in the past month or so:

AoE ground selection:

A system for selecting the target for an area of effect spell. It creates a decal (of scalable size) that follows the mouse around, and spawns spells in the selected area.


Summon selection and orders:

Selecting multiple units and issuing commands for them to follow. Almost complete, just a draggable box for selecting a group needs to be made.


Spells:

A few spells have been coded, but the Ice Cloud is the only one with complete (or at least, very pretty placeholder) models and particle effects.


UGLY TESTING GUI FOLLOWS