Showing posts with label update. Show all posts
Showing posts with label update. Show all posts
Tuesday, November 23, 2010
Progress
Over the past few weeks i have completed my plant model and put it on gonzo :D, started and almost finished my environmental object, and of course finished and submitted my volcabeetle. other than that not much else has been done.
Labels:
Adam,
cert IV,
Creatures,
environment,
Multimedia,
plants,
update
Sunday, October 24, 2010
adams status update
Hey all havn't posted in a while so here is all I have been up to so far in the past weeks.
I have finished modeling and unwrapping my volcabeetle and also done some basic texturing,

I have almost finished my plant model, i just need to reduce the poly count and fix it up a bit.

Monday, September 6, 2010
Wednesday, August 25, 2010
Sunday, August 15, 2010
100th Post MEGA UPDATE
Hey guys!
Eclipse is coming along Awesomely!
the progress being made is phenomenal, looking back on eninroth and TED, eclipse is miles ahead :) and we have been doing some pretty cool stuff!
with the update of Mega proportions comes the good, bad and the pretty
on the good, as i said the Eclipse project is kicking some serious ass so far thanks to our spectacular programmers, pushing what we know we can do and coming up with some really inovative new systems.
and also on the good the stage 2s have in conjuntion with me been working on the spells for the game, and thats coming allong quite well also, together we have sussed out quite a few really cool concepts :)
they are available for veiwing under \\gonzo\project temp\eclipse\documentation\spells
and also for all you creative people who would like a chance to see your spell ingame, i will as of monday upload a PSD version of a spell template and you wll be allowed to design your own, simply follow suite the way the previous ones are designed and save it in the folder and i will discuss it with the programmers and see about putting it ingame if its suitable :)
woop woop!
now for the bad:
i have been compliling a list of the creatures, plants and oracles i am happy with and intend to go into the design phase, which is great :)
...butt it means that deadlines are approaching!
the deadlies are as follows:
-Cert 4 multimedia
25th of Aug
next week wednesday, a coloured and shadowed sketch of your creature and plant design will be due
-Stage 1 Diploma - Design
23rd of Aug
next week monday, a coloured and shadowed sketch of your oracle will be due
-Stage 1 Diploma - Promotional
19th of Aug
this thursday, a coloured and shadowed sketch of your oracle or creature will be due
these dates are IMPORTANT!
submit your concepts on the blog by these dates or they simply will not stand the chance of getting into the game.
that is the cut off date
now enough of that, once all the designs are done we can get to doing our next tasks, designing levels, cross planes, videos, posters and 3d! :)
if your designs are not chosen for any reason either they dont fit the concept well enough, not submitted on time, or that they simply cant fit into the games ballance between day and night, or whatever.
then you will be working on other game peices depending on what your group is, so if your concept isnt picked it doesnt necesarilly mean i thought it was TERRIBLE, there are simply many factors that allow them to fit in :)
now, the pretty! :)
the stage 2 programmer, liam and i have been sussing out how to do the landscapes, we have come up with a method that saves massive ammounts of processing power and increases game performance :D
so i have been messing around with it and forming the first island, here is a screenshot:

this is "Unnamed" it is the first island, kinda like the basic tutorial area, the giant broken temple there is a relic from ages ago, it has inside it the portal well that allows travel between the floating islands, the desination can be changed by touching various glyphs and symbols on the wall of the temple
now we can do this we can start making other lands also! :)
i have some more things such as spells, new WIP creatures and stuff to post, but on risk of filling up the whole blog with this huge post i think ill post them later when they are a bit more developed ;)
its all coming along awesomely!
keep it up guys! its looking spectacular :D
-Michelle
Eclipse is coming along Awesomely!
the progress being made is phenomenal, looking back on eninroth and TED, eclipse is miles ahead :) and we have been doing some pretty cool stuff!
with the update of Mega proportions comes the good, bad and the pretty
on the good, as i said the Eclipse project is kicking some serious ass so far thanks to our spectacular programmers, pushing what we know we can do and coming up with some really inovative new systems.
and also on the good the stage 2s have in conjuntion with me been working on the spells for the game, and thats coming allong quite well also, together we have sussed out quite a few really cool concepts :)
they are available for veiwing under \\gonzo\project temp\eclipse\documentation\spells
and also for all you creative people who would like a chance to see your spell ingame, i will as of monday upload a PSD version of a spell template and you wll be allowed to design your own, simply follow suite the way the previous ones are designed and save it in the folder and i will discuss it with the programmers and see about putting it ingame if its suitable :)
woop woop!
now for the bad:
i have been compliling a list of the creatures, plants and oracles i am happy with and intend to go into the design phase, which is great :)
...butt it means that deadlines are approaching!
the deadlies are as follows:
-Cert 4 multimedia
25th of Aug
next week wednesday, a coloured and shadowed sketch of your creature and plant design will be due
-Stage 1 Diploma - Design
23rd of Aug
next week monday, a coloured and shadowed sketch of your oracle will be due
-Stage 1 Diploma - Promotional
19th of Aug
this thursday, a coloured and shadowed sketch of your oracle or creature will be due
these dates are IMPORTANT!
submit your concepts on the blog by these dates or they simply will not stand the chance of getting into the game.
that is the cut off date
now enough of that, once all the designs are done we can get to doing our next tasks, designing levels, cross planes, videos, posters and 3d! :)
if your designs are not chosen for any reason either they dont fit the concept well enough, not submitted on time, or that they simply cant fit into the games ballance between day and night, or whatever.
then you will be working on other game peices depending on what your group is, so if your concept isnt picked it doesnt necesarilly mean i thought it was TERRIBLE, there are simply many factors that allow them to fit in :)
now, the pretty! :)
the stage 2 programmer, liam and i have been sussing out how to do the landscapes, we have come up with a method that saves massive ammounts of processing power and increases game performance :D
so i have been messing around with it and forming the first island, here is a screenshot:

this is "Unnamed" it is the first island, kinda like the basic tutorial area, the giant broken temple there is a relic from ages ago, it has inside it the portal well that allows travel between the floating islands, the desination can be changed by touching various glyphs and symbols on the wall of the temple
now we can do this we can start making other lands also! :)
i have some more things such as spells, new WIP creatures and stuff to post, but on risk of filling up the whole blog with this huge post i think ill post them later when they are a bit more developed ;)
its all coming along awesomely!
keep it up guys! its looking spectacular :D
-Michelle
Labels:
Eclipse,
Multimedia,
Ozy,
Programming,
update
Friday, August 6, 2010
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