Following on from the beta testing last week (which we have made progress on fixing) I thought I would give a progress update of all aspects of the project. As always all percentages are estimates and all multimedia scores come from Ozy.
Programming
Spells - 100%
Melee - 100%
A* Path Finding - 100%
Arcane FX - 100%
RTS Features - 100%
Physics - 100%
Faction & Character Selection - 100%
Mount System - 80%
Harvest Ether Sprites - 100%
Summoning - 100%
Mini-map - 100%
Multiple Unit Selection - 100%
UI Scripts - 100%
Oracle/Creature AI - 100%
Leveling System - 100%
Level Integration - 100%
Drugged Effect - 100%
Bug Fixing - 40%
Overall - 96%
Art
Foliage - 70%
Fauna - 78%
Oracles - 60%
Level Design - 100%
Graphical User Interface - 90%
Sounds - 80%
Promotional Material - 55%
Overall - 76.14%
Overall Total - 86%
The multimedia guys are slowly catching up with the programming guys in terms of stuff being completed. We are nearly there guys keep up the good work cut out the bad work and try to get stuff done. Also I only just realised we dont have the emails of the promo materials guys on the wiki so Ozy will grab those on Wednesday and I will put em up on Thursday.
Showing posts with label Aaron. Show all posts
Showing posts with label Aaron. Show all posts
Sunday, November 14, 2010
Tuesday, October 26, 2010
Progress Report
Hi guys as some of you know I have been away (for those of you who don't I did my back). But I am back now and have a Progress report,
Programming
Spells 80%
Melee 100%
A* Path Finding 100%
Arcane FX 100%
RTS Features 90%
Physics 100%
Faction & Character Selection 100%
Mount System 0%
Harvest Ether Sprites 100%
Summoning 100%
Learning 100%
Mini-map 100%
Scatter Sky 100%
Multiple Unit Selection 90%
UI Scripts 85%
Oracle/Creature AI 70%
Leveling System 50%
Level Intergration 60%
Overall Progress 90%
Multimedia
Foliage 30%
Fauna 70%
Oracles 50%
Level Design 90%
Graphical User Interface 75%
Sounds 25%
Promotional Material 20%
Overall Progress 51.43%
Getting there multimedia guys keep it up. Also the wiki has been updated with these numbers.
Programming
Spells 80%
Melee 100%
A* Path Finding 100%
Arcane FX 100%
RTS Features 90%
Physics 100%
Faction & Character Selection 100%
Mount System 0%
Harvest Ether Sprites 100%
Summoning 100%
Learning 100%
Mini-map 100%
Scatter Sky 100%
Multiple Unit Selection 90%
UI Scripts 85%
Oracle/Creature AI 70%
Leveling System 50%
Level Intergration 60%
Overall Progress 90%
Multimedia
Foliage 30%
Fauna 70%
Oracles 50%
Level Design 90%
Graphical User Interface 75%
Sounds 25%
Promotional Material 20%
Overall Progress 51.43%
Getting there multimedia guys keep it up. Also the wiki has been updated with these numbers.
Labels:
Aaron,
Multimedia,
Overall,
Programming
Sunday, October 10, 2010
A.I.
Well the structure for A.I. is pretty much done (just a couple more things need doing) but that is it. So now for message for the Multimedia guys GET YOUR MODELS DONE SO WE CAN AT LEAST HAVE PLACE HOLDERS! I am sick of hearing from Tanya and Michelle about the lack of work you guys are doing so get your asses into gear!
Labels:
Aaron,
Multimedia,
Overall,
Programming
Sunday, October 3, 2010
A.I. and stats
Multimedia peoples when submitting a creature please make sure that a basic overview of how the creature acts in the world and stats it would have just in a text file
The format should be as follows:
Creature name
Alignment (Day, Night or Neutral)
Reaction type (Passive or Aggressive)
Type of attack (E.g Melee, Artillery, Spell)
Stats
Health
Mana
Attack
Speed
gonzo/projecttemp/eclipse/multimedia/completed models\ "Your Name"
The format should be as follows:
Creature name
Alignment (Day, Night or Neutral)
Reaction type (Passive or Aggressive)
Type of attack (E.g Melee, Artillery, Spell)
Stats
Health
Mana
Attack
Speed
gonzo/projecttemp/eclipse/multimedia/completed models\ "Your Name"
Wednesday, September 22, 2010
Progress so far
So for every one not checking the wiki often enough here is the progress of everything, If you do not agree with these numbers please feel free to talk to either me or Michelle about it (the figures for the multimedia stuff came directly from Michelle)
Programming
Spells - 75%
Melee - 100%
A* Path Finding - 100%
AFX - 100%
RTS Features - 90%
Physics - 0%
Faction & Character Selection - 100%
Mount System - 0%
Ether Harvesting - 100%
Summoning - 100%
Learning - 100%
Mini-map - 75%
UI scripts - 50%
Multiple Unit Selection - 90%
Misc Systems - 75%
Art
Foliage - 10%
Fauna - 40%
Oracles - 40%
Level Design - 20%
GUI - 75%
Sounds - 2%
Promo Materials - 20%
Programming
Spells - 75%
Melee - 100%
A* Path Finding - 100%
AFX - 100%
RTS Features - 90%
Physics - 0%
Faction & Character Selection - 100%
Mount System - 0%
Ether Harvesting - 100%
Summoning - 100%
Learning - 100%
Mini-map - 75%
UI scripts - 50%
Multiple Unit Selection - 90%
Misc Systems - 75%
Art
Foliage - 10%
Fauna - 40%
Oracles - 40%
Level Design - 20%
GUI - 75%
Sounds - 2%
Promo Materials - 20%
Labels:
Aaron,
Multimedia,
Overall,
Programming,
Progress
Sunday, August 15, 2010
Thursday, August 12, 2010
Well the 1st 3 week build didn't go as well as it should have but no matter early days still just make sure we have something for next one but still good work so far guys keep it up.
Labels:
3 Week Build,
Aaron,
Programming
Sunday, August 8, 2010
3 week build
Hey guys it is now time for our 3 week build so all artists if you have anything modelled (that is anything from a fingernail to a head) put it up on gonzo by thursday so we can use the models as place holders (however for the final build it will need to be 100% complete). Programmers we a little bit harsher on you guys things have to be 100% complete before we accept it and put it in game.
Labels:
3 Week Build,
Aaron,
Programming
Sunday, August 1, 2010
Hey guys the programming guys are going well some nice stuff is being produced. Keep up the good work.
Labels:
Aaron,
Programming
Sunday, July 25, 2010
Week 1
Okay guys now that we have the scary unknowing part over and done with time to get your butts into gear.
For all the programmers(all of two of them) here is the list of features and what not that we worked out.
Summoning / multisummoning
Harvesting Ether
Mounting
Physics
Faction selection
Interchangeable spells
Home - in and locked on projectiles
Minimap (illustrative vs unrendered)
Melee
Also we programmers are pushing for builds every 3 weeks.
and now the dates for the presentations
Monday 20th of September Mock presentation of everything we have thus far.
Monday 6th of December Final presentation where we show everything we have.
Remeber peoples (and this goes for artists as well) if things aren't done by these dates they aren't going into the game.
For all the programmers(all of two of them) here is the list of features and what not that we worked out.
Summoning / multisummoning
Harvesting Ether
Mounting
Physics
Faction selection
Interchangeable spells
Home - in and locked on projectiles
Minimap (illustrative vs unrendered)
Melee
Also we programmers are pushing for builds every 3 weeks.
and now the dates for the presentations
Monday 20th of September Mock presentation of everything we have thus far.
Monday 6th of December Final presentation where we show everything we have.
Remeber peoples (and this goes for artists as well) if things aren't done by these dates they aren't going into the game.
Labels:
Aaron,
Programming
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