Showing posts with label Ji-Gumo. Show all posts
Showing posts with label Ji-Gumo. Show all posts

Monday, December 6, 2010

Ji-Gumo Trailer

Hey everyone just thought I'd post the video of my Ji-Gumo trailer. Took a while but I like how it turned out. Enjoy.

Also good work to everybody who contributed to Eclipse, top job.

Wednesday, December 1, 2010

Eclipse Ji-Gumo Game Poster


The character poster of the Ji-Gumo. Poster assignment for Game Art.

Wednesday, November 17, 2010

Ji-Gumo Model and Skull Screenshots























Some screenshot examples of the Ji-Gumo with the Skull, I will be doing this as part of the 3D animation assignment.

Tuesday, November 16, 2010

Ji-Gumo Skull Complete




Done and Done! 8D
The completed Ji-Gumo skull post, I do notice some splodgey bits of texture but so far I'm pleased with how the process is.
Right-o, just some idea of the actual texture of it, I made it look a lot more ancient and old then an ordinary ji-gumo skull and I made the tusks look all rotten-like for effect.



Update: Tried to blend the top part of the skull with texturing so it doesnt look out of place.



Wednesday, November 10, 2010

Ji Gumo Skull Object Update 2

An update on the Ji-Gumo Skull. I have texutred the post and the sign, with the sign reading "Danger". It is wise to not be in the area if you see this sign as there are wild Ji-Gumo about. Will be texturing the skull soon.

Wednesday, November 3, 2010

Ji Gumo Skull Object Update

Quick update on my skull, I've done some more work on it, stuck it on a log post and will have the sign on it (the green tile) edited and such later as well as the skull. Will have some type of danger text or picture on it.

Ji Gumo Skull Object

Skull of a Ji-Gumo that will be balanced on a stick. It will be a kind of warning sign that there are wild Ji-gumo about and other creatures. So be careful.

Wednesday, October 27, 2010

Some ideas






A few concept ideas for the volanic desert level. A skull of a Ji-Gumo stuck on a stick, could be a trophy of some sort or a warning that there are wild Ji-Gumo about with other creatures that could be lurking also.
Also I have the volcano and made a hive inside it, I havent got much info about it except creatures use it to transport around or live within it.

Wednesday, October 6, 2010

Ji Gumo Complete


Hey people. The process of the Ji Gumo creature is completed with texture and animations all finished. Did always find some error on the creature especially with the movement and it was always around the webbing part between its arms and body and boy did I have fun fixing that throughout the holidays but in the end I'm pretty sure I got it and looked okay, so walah! 8D. (If theres is any need for enhancements to it then give us a shout)

P.S Also to explain the absences of myself and Liam (Twininator) we were both pretty sick especially near the end of the holiday but it really kicked him and I in the rear today.

Friday, October 1, 2010

Update time :)

Hey everyone! i hope your holidays were all nice and relaxing, mine were.. kinda. but i hope yours were! :P

here are some small updates i figured i'd share. i am looking forward to seeing what you have all gotten upto in the past week :)
we will be moving onto our next tasks on monday :D
so if you havent finnished your creature's geometry, unwrap and rigging (diploma) or you havent finnished your geometry and unwrap (cert 4) then HURRY UP! because they are due, and after 10 weeks im sure that should be more then reasonable.

anyways, on to other goss :)
here are some of the more pretty things i have done working over the break:

game icon design, featuring the carving design for the shell tower and the carving for force (coming out of the shell i think it works ok :) but hopefully you guys will out do me



Gambaro the Neutral Oracle:
this is the progress so far on the grande boss oracle, he guards the shell tower-ether sprite colony and refuses to follow either god, instead lives among the ether sprites and draws his power directly from the plannet's ether core and the sprites.

some pretty unique spells shall be seen here ;)

here is the geometry so far


mask detail


bracelets and foot

coming along quite well :)


Next is a new creature i made couple days ago, i realised that sol doesnt have nearly as many creatures as lune..
soooo yar
here is the Ji-Gumo Matriarch!
based off the awesome Ji-Gumo concept by Luke Davis;
http://eclipsegame.blogspot.com/2010/08/ji-gumo.html

the Ji-Gumo is a creature that as it progresses in life, it decays rapidly until the point where the majority of it's skin is missing, its thick bones act as an exo-skeleton of sorts, peserving it's life.

Ji-gumo follow spider and boar-like traits and that is the basis for the Matriarch.
the matriarch is a larger, powerfully built royal strain of Ji-Gumo that is chosen to produce the next brood of offspring, five large bones extruding from it's scalp are used as a nursery crown for baby and unhatched Ji-Gumo brood to live in until they are of age to leave.


it's interlocking tusk teeth, jagged bone structure and huge barbed tusks are there to defend it's nursery crown, behind the J-Gumo's strength and speed, this is a very dangerous creature to face



Some Detail Shots:

Skull and tusks


inside of the Nursery Crown, Ji-Gumo eggs mature in growths seeded from the matriarch's bone marow, absorbing the nutrients directly from their mother's blood supply

story may be subject to change, but thats what the design was.

so yes! more on the way, but thats it for now, cant wait so see what you have all been upto! :)

Wednesday, September 22, 2010

Ji Gumo

The progress of the Ji Gumo creature, I managed to get the animations for it done just editing them to suit it's body movement. Do have some tiny problems with the actual model on the biped but no more than a few tweeks here and that will fix it, other than that it's going great. Update again soon.
Will show images of it once the animation progress is all completed.

Wednesday, September 15, 2010

Ji-Gumo Rigged and UV's


Update on the creature. I finished all the rigging with a biped but with a few little bits still to tweek around, also the UV mapping is completed and soon going to take into photoshop and color in the creature.
Preview of it in the image with the skin and biped, standing on its hind legs.

Wednesday, September 8, 2010

Ji Gumo - Biped
















Ji-Gumo update, started working on the biped and going good so far.



Wednesday, September 1, 2010

Ji-Gumo Update




Here we go people, the model and model sheets of the Ji-Gumo, hoping to take this model into further detail soon.

Thursday, August 26, 2010

Ji-Gumo Action Sheet.


These are a few of the basic actions that I could picture the Ji-Gumo doing.

I did two taunts with the first one being a sort of defense action against a predator if it feels threatened, it stands on it's two hind legs and move its front legs forward as a warning before it might stab you.

Taunt 2 - howling; if one gets lost from the pack or being attacked it will howl for help and soon more Ji-Gumo's will come to its aid.

The walking action; It will step out with its entire shoulder going along with the movement of the leg, as if it were strutting fromt the front.

The running/leap action is exactly what it means; when the creature feels the need to move faster it will begin to leap forward, it pushes itself by kicking off the ground with its back legs and uses its front legs to pull it forward.

Attack; I have done the basic attack it would do and making it stab with it's claw, this isn't it's only attack but this will be used more often.

Rest; whenever a Ji-Gumo is in need of rest or just wants to be lazy it will lay on the floor and cross its front legs together and rest it's head on top of them. (Much like a dog when you see them lying down.)

(Edit, this is for any confusion on where the tusks are, they are on the model sheets but the sketches were a rough design, they will be added later.

Wednesday, August 18, 2010

Ji-Gumo


Final Version of the Ji-Gumo creature.
I am currently working on the model sheets for it, a working progress.

The creature will usually be seen in packs and on some occasions they will be wandering around alone but most of the time in packs.
I still have the current two choices of attacks with it using its two front legs and tusks, both doing some damage to any threat. It's skull can also do damage if something hit's it in the head, it is very tough to break and it wouldn't be wise to try with bare hands.

Wednesday, August 11, 2010

Creature Update - Ji-Gumo

(click image to see larger version)
The Ji-gumo.
This is an update of my creature with a few new features to it. I have the one on the left with a an eyeball where the one on the right is one of the eye drawings Ozy has drawn up, so yeah couldn't think of which one to use so I though I'd just post them both (I will also draw up more with different color's, just for now I made it a yellow with a bit of brown^^)
Little detail. I got the name of this creature from the name of a spider called a Atypus Karschi, a spider that lives in Japan, Taiwan and China. In Japan it's called 'Ji-Gumo'.
I have it attacking in two ways, either with it's tusks that are connected to the skull on it's head which is a tough to break. It's second attack it will use it's two front legs which can stab deep into flesh.
All the details I can give for now, will update again soon.