Tuesday, November 30, 2010

Eclipse Kohjuma Game Poster

Twininator - Liam Davis

The all mighty tiny Kohjuma!

Character poster assignment for art design, thought i'd post it up.

Edit: Path Location
\\Gonzo\project temp\Eclipse\Multimedia\DIPLOMA MM FINISHED CHARACTER POSTERS\Liam Davis

Monday, November 29, 2010

Kohjuma King

Twininator - Liam Davis

Here's the finished model of the memorial for the King Kohjuma.

Sunday, November 28, 2010

i have completed my coral plants and they are on gonzo :D

Wednesday, November 24, 2010

eclipse temple update

Twiniator - Liam Davis

For this lesson i was working on the camera footage for the temple, not much to say but walla, that is all.

Tuesday, November 23, 2010


Over the past few weeks i have completed my plant model and put it on gonzo :D, started and almost finished my environmental object, and of course finished and submitted my volcabeetle. other than that not much else has been done.

Monday, November 22, 2010

Beta Testing Phase 2

Well as some of you may know we've had our second phase of beta testing, from what we can predict with the following bugs is that we are almost complete, all we are awaiting now are your models (Multimedia people of course).

The programmers have minor fixes to work through for the next 2 weeks, and shall hopefully have a playable version ready for installation for you all if you wish to take a copy of this AMAZING GAME!

Well done everyone of such a successful semester and I hope these last few weeks don't get to hectic.

Wednesday, November 17, 2010

Title Screen

Here I give you a Title screen Ozy & I worked on for the game.


Slight Snag...

Twininator - Liam Davis

The copy i took corrupted (happened again damn it) so I’ve spent most of the night just re doing the rope and stuff, but at the same time removing unnecessary poly, edges etc and forming it all together for the skinning and texture.

Dummy Kohjuma King

Twininator - Liam Davis

Dummy version of the memorial, try and get it skinned and texture later tonight.

Ji-Gumo Model and Skull Screenshots

Some screenshot examples of the Ji-Gumo with the Skull, I will be doing this as part of the 3D animation assignment.

Tuesday, November 16, 2010

Ji-Gumo Skull Complete

Done and Done! 8D
The completed Ji-Gumo skull post, I do notice some splodgey bits of texture but so far I'm pleased with how the process is.
Right-o, just some idea of the actual texture of it, I made it look a lot more ancient and old then an ordinary ji-gumo skull and I made the tusks look all rotten-like for effect.

Update: Tried to blend the top part of the skull with texturing so it doesnt look out of place.

Sunday, November 14, 2010

Progress Update

Following on from the beta testing last week (which we have made progress on fixing) I thought I would give a progress update of all aspects of the project. As always all percentages are estimates and all multimedia scores come from Ozy.

Spells - 100%
Melee - 100%
A* Path Finding - 100%
Arcane FX - 100%
RTS Features - 100%
Physics - 100%
Faction & Character Selection - 100%
Mount System - 80%
Harvest Ether Sprites - 100%
Summoning - 100%
Mini-map - 100%
Multiple Unit Selection - 100%
UI Scripts - 100%
Oracle/Creature AI - 100%
Leveling System - 100%
Level Integration - 100%
Drugged Effect - 100%
Bug Fixing - 40%
Overall - 96%

Foliage - 70%
Fauna - 78%
Oracles - 60%
Level Design - 100%
Graphical User Interface - 90%
Sounds - 80%
Promotional Material - 55%
Overall - 76.14%

Overall Total - 86%

The multimedia guys are slowly catching up with the programming guys in terms of stuff being completed. We are nearly there guys keep up the good work cut out the bad work and try to get stuff done. Also I only just realised we dont have the emails of the promo materials guys on the wiki so Ozy will grab those on Wednesday and I will put em up on Thursday.

Wednesday, November 10, 2010

King Kohjuma update

Twininator - Liam Davis

Teeth almost done, just gotta smooth everything out then all i have to do is the arms.

Ji Gumo Skull Object Update 2

An update on the Ji-Gumo Skull. I have texutred the post and the sign, with the sign reading "Danger". It is wise to not be in the area if you see this sign as there are wild Ji-Gumo about. Will be texturing the skull soon.

Monday, November 8, 2010


Hey everyone.

This is a call out to anyone that's found a black Toshiba 4 gig flash drive. I'd lost it on Thursday last week and contains all of my project I've done thus far. If anyone's found it please leave a comment.

Finished yeti and animated

Basically Ozy reposition the arm and added more defition to it which makes it look a whole lot better than it was before.

Sunday, November 7, 2010

i have done all my animations

i am now working on coral tree like things


Eclipse items

Well these are my items a dead tree, a dead fish, stone plie and a plant. They all have been uvw unwrapped and textured aswell.
Polished up physX alittle more, which is done.
Started working on an advanced Platforming script for a future game input.
Will start on notes for presentation over the next 2 weeks.

Wednesday, November 3, 2010

Here's the scene I set up in max ive just been working from the animatic so im not sure how right it is. I didnt have a modle of the shell tower so i used used planes so i could map out where anything goes. The camera needs fixing abit but it just at a rough stage at the moment.

Ji Gumo Skull Object Update

Quick update on my skull, I've done some more work on it, stuck it on a log post and will have the sign on it (the green tile) edited and such later as well as the skull. Will have some type of danger text or picture on it.

Kohjuma King Trophy Memorial

Twininator - Liam Davis

Here's my progress for this memorial, started to model the teeth.

Ji Gumo Skull Object

Skull of a Ji-Gumo that will be balanced on a stick. It will be a kind of warning sign that there are wild Ji-gumo about and other creatures. So be careful.

Monday, November 1, 2010

Beta Update

Well for those who don't know my hard drive shat itself so I've been spending a while trying to get the beta build back to working order, so far were almost ready to start beta testing just awaiting some models from Michelle and some more updates from the rest of the Programming team.

Below are some pictures of the unpopulated levels you will be able to test.