Tuesday, August 31, 2010
Monday, August 30, 2010
Sunday, August 29, 2010
AoE ground selection:
A system for selecting the target for an area of effect spell. It creates a decal (of scalable size) that follows the mouse around, and spawns spells in the selected area.
Summon selection and orders:
Selecting multiple units and issuing commands for them to follow. Almost complete, just a draggable box for selecting a group needs to be made.
A few spells have been coded, but the Ice Cloud is the only one with complete (or at least, very pretty placeholder) models and particle effects.
UGLY TESTING GUI FOLLOWS
Researched and started working on mount spawning system(Hopefully it will end up being esider to do than the sprite).
(Is this blog post being posted right?)
new update for you all
Liam and I have developed a new tool for use in balancing the two teams.
the problem is;
all of the creatures you get each level dont mirror eachother perfectly, so balancing will be quite difficult.
so thats where this tool will come in handy!
it takes the damage values and attack delay of attacks and calculates the DPS values for us :)
it even has a pretty icon i made :D
also im sure this will be useful for many future games made here
here is a screen shot:
Thursday, August 26, 2010
I've roughly drawn up some action movements for this critter that it would do in the game.
1. Sleeping stance when it hides in tall grass to rest, it stands as it does and keeps its arm crossed against it, this is so that it doesn’t accidently get spotted because it’s gone and left its arms poking out from the grass even though it’s using the scent from its grass hair to cover up its own scent.
2. This is its attacking action, this is used when attempting to take down a big enemy, it will leap towards the enemy, bring its arms and legs and then spring them out to latch onto the enemy, also while doing this it brings out its bone hooks from under the hoofs of its feet to keep stuck on the enemy, then it will began feasting.
3. Not much to say for this action, its rolling and that’s pretty much it, it does keep its arms and legs tucked up against it for that nice smooth roll and not under any hazard of snagging onto something, the faster it gets it will eventually begin to bounce, like a ball.
4. Taunting action especially during a standoff against an enemy, it hops with a one leg to the other motion while waving its arms, it moves side to side as it does this followed by growls/barks.
5. Crouching down action, used when feeding on prey that’s dead or taken down, sometimes even doing it while feeding on smaller creatures.
6. Running action, this was a little tricky to try and pull off but the way it runs is it keeps one leg down while it brings the other forward, it’s almost like a speed walk kind of motion.
i just have to say the designs are coming along Awesomely!
i have seen some truly great stuff put up, and i am currently compiling the list of designs i wish to be made :) the Cert 4's designs are due this comiming monday, they are accepted late by this wednesday by upload to the blog, but better be quick as the designs get added to the table of creatures in order of time and may fill up.
looking forward to seeing them! :D
here with me are a couple things i was working on, figured i'd post them up :)
A neutral stone golem creature, it has one temple-work arm and the rest is river stones, it is looking pretty kick ass in game :D
i included a clip of some animations :)
Mosquito themed oracle, was going to be an oracle, but looks very night orrientated so some alterations will be made, also she needs to be clothed also.
just something i made back in the start of the project but never posted..
i have some more but they have yet to be textured and rigged;
The infamous Derp
-a neutral creature (colour not yet chosen) that will freature around the game at various points, its name comes from the sound of its call, it harasses the player with loud barking if approached. good for kicking
there is the possibility of a faux-cityscape level being made, if so, this model i made a very long time ago will come in handy, its a pillow-creature that wishes to be human, and acts as such with its stitched on limbs
miiiight use it, if i re-vamp it abit, its pretty ugly
and the city level goes through
The Strider (not named)
a neutral creature also, this looming giant roams wastelands, feeding off streams of tiny arial life forms, simillar to earth's plankton.
as they are very large, they must eat almost constantly to survive
-will be available as an alternative to the shellback, and one bad ass mount if all goes to plan ;)
a possible unlockable oracle for completing the Night campaign, Moonlight is an concept that Tanya did one monday class that i took home and modeled :P
she's kinda cute so yeah
hope you enjoyed my rediculously long post!
keep up thet grande work you guys!!
Wednesday, August 25, 2010
Michelle and I finally got a name for this critter, we agreed to Kohjuma because it sounds similar to Luke's creature Ji-Gumo and since we're kind of having them pitted together we thought it was suitable.
Anyway this is the start of me modelling it, doesn't look good now because haven't quite got it all shaped out yet.
Tuesday, August 24, 2010
made for being a day creature.
uses its massive strong claws to attack or even uses its razor sharp tail.
its a reasonably fast creature.
head has been ripped off in battle, therefore has learned the ability to sense nearby enemies.
Monday, August 23, 2010
^parrotomas front and side views i've made the tail longer and the wing slightly better modifications of the tail may include the spikes being a long slim fin to help in flight. 3D model to be uploaded soon. still styled around night and ice.
Creature name: Nakha'ri
Type: day creature
Attributes : - Evolved from a material creature after long exposure to an artifact
-Does not have a mouth; survive by draining mana from other creature or spells can drain life energy and convert it to mana but for a lower amount
-wings are made of light and are created from the creatures mana
- the creature can conserve a huge amount of mana but when it has no mana left it dies
-half etheral creature can shift out of existence plan for a short moment that allow them to avoid damage or to move fasters
-weak against physical attacks but immune to magic
- magical burst damage; it can cast advanced spells it has no way to attack to physically attack its target
-It's legs are atrophied and only use them stand
Sunday, August 22, 2010
me and phil after brainstorming, short discussion and a breif check on google..
have come up with the games subtitle!
the game is;
Children of Exile
this reffers to the god's exile from earth, and the oracles being their childeren
this will help differentiate it from the mass of twilight polution and make it more distinguishable, also allowing it to be found on google :P
on a second note;
the designs are looking awesome! im in the process of compiling a list of the models and designs i am happy with and plan to move on to 3d.
so keep it up!
and just a reminder of deadlines:
-Cert 4 multimedia
25th of Aug
this week wednesday, a coloured and shadowed sketch of your creature and plant designs will be due
-Stage 1 Diploma - Design
23rd of Aug
monday - today, a coloured and shadowed sketch of your oracle will be due
looking good guys!
Name ideas :
Lady Zapada- Lady snow Spanish:
Friday, August 20, 2010
This is what ive got so far for my oracle. Not too much colour in her, she is made out of a goldy brass colour. Her hair, corset arms and neck are a nice brass colour to show that they are her armor
Thursday, August 19, 2010
this is the octopus i added more detail to. this is him when hes sitting down, when hes walking he walks on 5 of his legs and has 2 hands to use
This is a glutinous fleshy green character i have been working on. The name is yet to come.
This charter I design I was thinking could be used as part of the environment , he could be like a pest creature, poisonous to the touch and give a certain amount damage each time you touch him.
I was thinking he could be animated to bounce and jump as a form of transport.