This is the nearly completed sun flower, floating sun needs to be textured.
Sunday, October 31, 2010
Textured to the Max
hey guys this is the finished texturing of my model there are still a few bugs but i cant seem to work them out so here it is.
Labels:
3D,
Adam,
cert IV,
Creature,
Multimedia
Thursday, October 28, 2010
Model Updates
Hey Guys!
here's an update on what's been happening as of late :)
well first off the progress is looking pretty awesome altogether!
the programers are making a WAY cool engine the is almost complete, and seeing the models coming in is bringing it altogher well :)
here are some of the things that have been put in lately
Teams Ingame
Proposed BETA Day Team
Proposed BETA Night Team
The BETA version is planned to be ready by next week! so we will be able to begin testing soon :D
Current Projects are:
Importing Kohjuma
Mistral's attack and death animation then import
Serinya and Gambaro (Neutral Oracle)'s finnished animations and import
Kick Beta's Ass! :D
Neutral Creatures
here is Gareth's Pikat Creature Ingame ::D
nice work gaerth!
*animations made and textures edited slightly but the model and UVW by gareth :)
and also here is the Swamp Temple Island Progress:
looking niiice! just awaiting more objects.
so thats it for now, keep those models coming!
:)
-michelle
here's an update on what's been happening as of late :)
well first off the progress is looking pretty awesome altogether!
the programers are making a WAY cool engine the is almost complete, and seeing the models coming in is bringing it altogher well :)
here are some of the things that have been put in lately
Teams Ingame
Proposed BETA Day Team
Proposed BETA Night Team
The BETA version is planned to be ready by next week! so we will be able to begin testing soon :D
Current Projects are:
Importing Kohjuma
Mistral's attack and death animation then import
Serinya and Gambaro (Neutral Oracle)'s finnished animations and import
Kick Beta's Ass! :D
Neutral Creatures
here is Gareth's Pikat Creature Ingame ::D
nice work gaerth!
*animations made and textures edited slightly but the model and UVW by gareth :)
and also here is the Swamp Temple Island Progress:
looking niiice! just awaiting more objects.
so thats it for now, keep those models coming!
:)
-michelle
Labels:
3D,
Creatures,
environment,
Ozy
Yeti finished texture
This is my finished texture, which was really time consumiing putting the texture togther but got thier in the end thanks to the help of Ozy.
Wednesday, October 27, 2010
Well that sucks...
Twininator - Liam Davis
This lesson I started on the Kohjuma king memorial thingy a ma jig but when i tried to open it up at home to work on it the file's corrupted, i'm hoping there's a backup of it on the computer at tafe, thought i'd post the situation instead of nothing at all.
This lesson I started on the Kohjuma king memorial thingy a ma jig but when i tried to open it up at home to work on it the file's corrupted, i'm hoping there's a backup of it on the computer at tafe, thought i'd post the situation instead of nothing at all.
Labels:
accessory,
Concept,
Diploma,
Eclipse,
Liam Davis,
Swamp Temple,
Twininator.
Some ideas
A few concept ideas for the volanic desert level. A skull of a Ji-Gumo stuck on a stick, could be a trophy of some sort or a warning that there are wild Ji-Gumo about with other creatures that could be lurking also.
Also I have the volcano and made a hive inside it, I havent got much info about it except creatures use it to transport around or live within it.
Labels:
Creatures,
Diploma,
Eclipse,
environment,
Evil Twin,
Ji-Gumo,
Luke,
Volcanic-Desert
Tuesday, October 26, 2010
Progress Report
Hi guys as some of you know I have been away (for those of you who don't I did my back). But I am back now and have a Progress report,
Programming
Spells 80%
Melee 100%
A* Path Finding 100%
Arcane FX 100%
RTS Features 90%
Physics 100%
Faction & Character Selection 100%
Mount System 0%
Harvest Ether Sprites 100%
Summoning 100%
Learning 100%
Mini-map 100%
Scatter Sky 100%
Multiple Unit Selection 90%
UI Scripts 85%
Oracle/Creature AI 70%
Leveling System 50%
Level Intergration 60%
Overall Progress 90%
Multimedia
Foliage 30%
Fauna 70%
Oracles 50%
Level Design 90%
Graphical User Interface 75%
Sounds 25%
Promotional Material 20%
Overall Progress 51.43%
Getting there multimedia guys keep it up. Also the wiki has been updated with these numbers.
Programming
Spells 80%
Melee 100%
A* Path Finding 100%
Arcane FX 100%
RTS Features 90%
Physics 100%
Faction & Character Selection 100%
Mount System 0%
Harvest Ether Sprites 100%
Summoning 100%
Learning 100%
Mini-map 100%
Scatter Sky 100%
Multiple Unit Selection 90%
UI Scripts 85%
Oracle/Creature AI 70%
Leveling System 50%
Level Intergration 60%
Overall Progress 90%
Multimedia
Foliage 30%
Fauna 70%
Oracles 50%
Level Design 90%
Graphical User Interface 75%
Sounds 25%
Promotional Material 20%
Overall Progress 51.43%
Getting there multimedia guys keep it up. Also the wiki has been updated with these numbers.
Labels:
Aaron,
Multimedia,
Overall,
Programming
Monday, October 25, 2010
Sunday, October 24, 2010
Mount/Unmount code working. Just needs the creature to be created and inserted into the game by those overseeing it's creation.
Labels:
David Duke
adams status update
Hey all havn't posted in a while so here is all I have been up to so far in the past weeks.
I have finished modeling and unwrapping my volcabeetle and also done some basic texturing,
I have almost finished my plant model, i just need to reduce the poly count and fix it up a bit.
25th october
Physx game files done, ready for intergration into game. After today.
Distruction Buildings Need to be created by MM students
Distruction Buildings Need to be created by MM students
Labels:
Marcel
Saturday, October 23, 2010
Thursday, October 21, 2010
Drogan textured - Rig in process
Just a quick update, textured now, needs a tiny bit of tweakage, just fixing up skin weights and envelopes but otherwise he's rigged, animations to follow shortly
Wednesday, October 20, 2010
Swamp sign Trophy Entrance
Twininator - Liam Davis
Just another concept drawing, it's just a bit of a random drawing, a memorial pike like pillar with the teeth and arms of a slain Kohjuma that was a lot bigger than a usual size Kohjuma, it’s been given the name Kohjuma King because there hasn't been another sighting of a Kohujuma this big for decades.
Just another concept drawing, it's just a bit of a random drawing, a memorial pike like pillar with the teeth and arms of a slain Kohjuma that was a lot bigger than a usual size Kohjuma, it’s been given the name Kohjuma King because there hasn't been another sighting of a Kohujuma this big for decades.
Labels:
accessory,
Concept,
Diploma,
Eclipse,
Liam Davis,
Swamp Temple,
Twininator.
Tuesday, October 19, 2010
Volcanic-Desert Island Object Concepts
Haven't posted anything in a while but I have here a few objects for one of the levels. Drew up a Rune along with a fossil, could have something nifty to do with them?
The bone I drew up could possibly be a tool or weapon of some sort which ever one works for the best.
Bit of dead grass and lastly a Geyser, just a simple sketch of one , probably make it look more kick-ass within process.
The bone I drew up could possibly be a tool or weapon of some sort which ever one works for the best.
Bit of dead grass and lastly a Geyser, just a simple sketch of one , probably make it look more kick-ass within process.
Labels:
accessory,
Concept,
Diploma,
Eclipse,
environment,
Evil Twin,
Volcanic-Desert
Monday, October 18, 2010
Sunday, October 17, 2010
Eclipse Islands
Naramer Island
H'Rika Island
And Sarohnia Island
the final level
all islands are still in progress works, but there you are ^^
also are some new creatures ingame
-Ji-Gumo Matriarch (mine)
-Luke D's Ji-Gumo
-Solhar (mine)
-Tim W's Yin
also in the works is Liam D's Kohjuma and Gareth H's Pikat!
coming soon
looking awesome guys :D
H'Rika Island
And Sarohnia Island
the final level
all islands are still in progress works, but there you are ^^
also are some new creatures ingame
-Ji-Gumo Matriarch (mine)
-Luke D's Ji-Gumo
-Solhar (mine)
-Tim W's Yin
also in the works is Liam D's Kohjuma and Gareth H's Pikat!
coming soon
looking awesome guys :D
Labels:
3D,
environment,
Levels,
Ozy
Thursday, October 14, 2010
Drogan - Normal Mapping
Just a quick update to show where I'm at considering I haven't posted in while. Fallen a bit behind but slowly catching up. Should hopefully have the sculpting finished this evening. This is what I've go so far with the normal mapping. Muscle anatomy is certainly not my strong point but oh well, getting there.
Have my texture ready though so just a case of throwing it on.
Wednesday, October 13, 2010
Swamp Temple accessory Concept drawings
Twininator - Liam Davis
Model all done so just did some concept drawings for the Swamp Temple level, the tools are just a come to mind drawing.
Got a spear which could be used for hunting, the blade is made of bone and tied down by some vines onto a carved wooden pole.
next to that is a hammer used to build things and next to it is a stone chisel for things like shaping out stones, both made from rock the hammer being tied down onto a wooden handle.
Last is a knife that could be used as a cutting tool around the village, completely carved from a bone, tied around the handle is some animal pelt to improve gripping.
Model all done so just did some concept drawings for the Swamp Temple level, the tools are just a come to mind drawing.
Got a spear which could be used for hunting, the blade is made of bone and tied down by some vines onto a carved wooden pole.
next to that is a hammer used to build things and next to it is a stone chisel for things like shaping out stones, both made from rock the hammer being tied down onto a wooden handle.
Last is a knife that could be used as a cutting tool around the village, completely carved from a bone, tied around the handle is some animal pelt to improve gripping.
Labels:
accessory,
Concept,
Diploma,
Eclipse,
Liam Davis,
Swamp Temple,
Twininator
Monday, October 11, 2010
Sunday, October 10, 2010
A.I.
Well the structure for A.I. is pretty much done (just a couple more things need doing) but that is it. So now for message for the Multimedia guys GET YOUR MODELS DONE SO WE CAN AT LEAST HAVE PLACE HOLDERS! I am sick of hearing from Tanya and Michelle about the lack of work you guys are doing so get your asses into gear!
Labels:
Aaron,
Multimedia,
Overall,
Programming
Necunopolis - Traffic Light Plant, rough design
Traffic Light plant, the petals close when its changing colours, and when it re-opens the bulb is a different colour. Red = Stop, Green = Go.
Word
Friday, October 8, 2010
Kohjuma complete and animation
Twininator - Liam Davis
Sup people, had a bit of a rollercoaster this week at home but here's final Kohjuma which i have no idea why that white ring has appeared around its hair, tried for a few hours to get rid of it but sent it to michelle to see if she can fix it but apart from that, walla.
Sup people, had a bit of a rollercoaster this week at home but here's final Kohjuma which i have no idea why that white ring has appeared around its hair, tried for a few hours to get rid of it but sent it to michelle to see if she can fix it but apart from that, walla.
Labels:
Creatures,
Diploma,
Eclipse,
Kohjuma,
Liam Davis,
Twininator
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