Twininator - Liam Davis
Kohjuma trailer for 3D assignment, thought i'd post it up so that the Kohjuma's progess on here is finally complete starting off from a quick sketch drawing to a finalized trailer.
Edit: Sorry for the quality, not sure why its so fuzzy.
Tuesday, December 7, 2010
Monday, December 6, 2010
Ji-Gumo Trailer
Hey everyone just thought I'd post the video of my Ji-Gumo trailer. Took a while but I like how it turned out. Enjoy.
Also good work to everybody who contributed to Eclipse, top job.
Labels:
Desert,
Diploma,
Eclipse,
Evil Twin,
Ji-Gumo,
Ji-Gumo Skull,
Luke Davis,
Trailer
In-Game Designs!
I would like to thank everyone that worked on the Eclipse project with me :) and especially those who featured their work ingame. you guys have been a simply spectacular team!
i heard some AWESOME stuff today about the game.. they were extremely impressed, this has quite possibly been the most sucessful project yet, and i think we should be Damn proud!
there (as always) were some errors and content that was not implemented in the end, but we got alot of it in, and it was Alot by comparison to the earlier projects.
i will be seeing about a revised version with some of these errors fixxed and a little more implemented, and then ill be seeing about oraganising you coppies if we can ;)
Here is a list of the:
-Oracles
-Sol Creatures
-Lune Creatures
-Neutral Creatures
ORACLES
Anosphia - Michelle Osborne
(voiced by Laura Scott)
Harine - Patrick Rees
(voiced by Liam Gamble)
Makin - Antony Bunn
Moonlight - Michelle Osborne
(voiced by Tahlia Norrish)
Serinya - Michelle Osborne
(voiced by Anastasia Ward)
Urokii - Ryan Johnson
SOL
Ji-Gumo Matriarch - Michelle Osborne
Kohjuma - Liam Davis
Ji-Gumo - Luke Davis
Solhar - Michelle Osborne
LUNE
Yeti - Daniyal Ishmael
Nightmind - Michelle Osborne
Pikat - Gareth Hirst
Yin - Timothy Whittingham
NEUTRAL
-aaand here are my neutral creatures. just coz
Ether Sprite
ShellBack
Bone Crab
Derp
Sarohnia Shellback
a will be getting back with some in-game shots and then finnally the credits list.
but until then;
thank you all for joining with me to make this happen :)
i wish you the best of luck in your next projects and i cant wait to see how they turn out!! :D
i heard some AWESOME stuff today about the game.. they were extremely impressed, this has quite possibly been the most sucessful project yet, and i think we should be Damn proud!
there (as always) were some errors and content that was not implemented in the end, but we got alot of it in, and it was Alot by comparison to the earlier projects.
i will be seeing about a revised version with some of these errors fixxed and a little more implemented, and then ill be seeing about oraganising you coppies if we can ;)
Here is a list of the:
-Oracles
-Sol Creatures
-Lune Creatures
-Neutral Creatures
ORACLES
Anosphia - Michelle Osborne
(voiced by Laura Scott)
Harine - Patrick Rees
(voiced by Liam Gamble)
Makin - Antony Bunn
Moonlight - Michelle Osborne
(voiced by Tahlia Norrish)
Serinya - Michelle Osborne
(voiced by Anastasia Ward)
Urokii - Ryan Johnson
SOL
Ji-Gumo Matriarch - Michelle Osborne
Kohjuma - Liam Davis
Ji-Gumo - Luke Davis
Solhar - Michelle Osborne
LUNE
Yeti - Daniyal Ishmael
Nightmind - Michelle Osborne
Pikat - Gareth Hirst
Yin - Timothy Whittingham
NEUTRAL
-aaand here are my neutral creatures. just coz
Ether Sprite
ShellBack
Bone Crab
Derp
Sarohnia Shellback
a will be getting back with some in-game shots and then finnally the credits list.
but until then;
thank you all for joining with me to make this happen :)
i wish you the best of luck in your next projects and i cant wait to see how they turn out!! :D
Labels:
3D,
Antony,
Creature,
Credits,
Daniyal,
Eclipse,
Gareth Hirst,
General,
Liam Davis,
Luke Davis,
Oracle,
Ozy,
Robert Patrick,
Ryan J,
tim W
Friday, December 3, 2010
Drogan Ball Z - Animation Preview
Here's the animation I;ve been working on, not final as i need to add to scenery, fix up a few camera flaws etc but you get the jist of it. sorry about the poor quality my home computer sucks, 55mins to render 500 frames >_> i'll get up the 720 when its finished
Labels:
Animation,
Drogan,
Multimedia,
Tom
Thursday, December 2, 2010
Aphrosteria Cinematic
Didn't get a chance to show you my cinematic yesterday, Michelle :[ You went to get Pizza? but i just thought i would show you on here, anyway. Good luck for Monday!
Labels:
Alex,
Aphrosteria,
oliver
Wednesday, December 1, 2010
Tuesday, November 30, 2010
Eclipse Kohjuma Game Poster
Twininator - Liam Davis
The all mighty tiny Kohjuma!
Character poster assignment for art design, thought i'd post it up.
Edit: Path Location
\\Gonzo\project temp\Eclipse\Multimedia\DIPLOMA MM FINISHED CHARACTER POSTERS\Liam Davis
The all mighty tiny Kohjuma!
Character poster assignment for art design, thought i'd post it up.
Edit: Path Location
\\Gonzo\project temp\Eclipse\Multimedia\DIPLOMA MM FINISHED CHARACTER POSTERS\Liam Davis
Labels:
Character,
Diploma,
Kohjuma,
Liam Davis,
Multimedia,
poster,
Twininator
Monday, November 29, 2010
Sunday, November 28, 2010
Wednesday, November 24, 2010
eclipse temple update
Twiniator - Liam Davis
For this lesson i was working on the camera footage for the temple, not much to say but walla, that is all.
For this lesson i was working on the camera footage for the temple, not much to say but walla, that is all.
Labels:
Diploma,
Eclipse,
eclipse temple,
Liam Davis,
Twininator
Tuesday, November 23, 2010
Progress
Over the past few weeks i have completed my plant model and put it on gonzo :D, started and almost finished my environmental object, and of course finished and submitted my volcabeetle. other than that not much else has been done.
Labels:
Adam,
cert IV,
Creatures,
environment,
Multimedia,
plants,
update
Monday, November 22, 2010
Beta Testing Phase 2
Well as some of you may know we've had our second phase of beta testing, from what we can predict with the following bugs is that we are almost complete, all we are awaiting now are your models (Multimedia people of course).
The programmers have minor fixes to work through for the next 2 weeks, and shall hopefully have a playable version ready for installation for you all if you wish to take a copy of this AMAZING GAME!
Well done everyone of such a successful semester and I hope these last few weeks don't get to hectic.
The programmers have minor fixes to work through for the next 2 weeks, and shall hopefully have a playable version ready for installation for you all if you wish to take a copy of this AMAZING GAME!
Well done everyone of such a successful semester and I hope these last few weeks don't get to hectic.
Labels:
Beta Build,
Liam Amos,
Programming,
Progress
Wednesday, November 17, 2010
Slight Snag...
Twininator - Liam Davis
The copy i took corrupted (happened again damn it) so I’ve spent most of the night just re doing the rope and stuff, but at the same time removing unnecessary poly, edges etc and forming it all together for the skinning and texture.
The copy i took corrupted (happened again damn it) so I’ve spent most of the night just re doing the rope and stuff, but at the same time removing unnecessary poly, edges etc and forming it all together for the skinning and texture.
Labels:
accessory,
Concept,
Diploma,
Eclipse,
Liam Davis,
Swamp Temple,
Twininator. Kohjuma King
Dummy Kohjuma King
Twininator - Liam Davis
Dummy version of the memorial, try and get it skinned and texture later tonight.
Dummy version of the memorial, try and get it skinned and texture later tonight.
Labels:
accessory,
Concept,
Diploma,
Eclipse,
Liam Davis,
Swamp Temple,
Twininator. Kohjuma King
Tuesday, November 16, 2010
Ji-Gumo Skull Complete
Done and Done! 8D
The completed Ji-Gumo skull post, I do notice some splodgey bits of texture but so far I'm pleased with how the process is.
Right-o, just some idea of the actual texture of it, I made it look a lot more ancient and old then an ordinary ji-gumo skull and I made the tusks look all rotten-like for effect.
Update: Tried to blend the top part of the skull with texturing so it doesnt look out of place.
Labels:
Diploma,
environment,
Evil Twin,
Ji-Gumo,
Ji-Gumo Skull,
Luke,
Luke Davis,
Object,
Volcanic-Desert
Sunday, November 14, 2010
Progress Update
Following on from the beta testing last week (which we have made progress on fixing) I thought I would give a progress update of all aspects of the project. As always all percentages are estimates and all multimedia scores come from Ozy.
Programming
Spells - 100%
Melee - 100%
A* Path Finding - 100%
Arcane FX - 100%
RTS Features - 100%
Physics - 100%
Faction & Character Selection - 100%
Mount System - 80%
Harvest Ether Sprites - 100%
Summoning - 100%
Mini-map - 100%
Multiple Unit Selection - 100%
UI Scripts - 100%
Oracle/Creature AI - 100%
Leveling System - 100%
Level Integration - 100%
Drugged Effect - 100%
Bug Fixing - 40%
Overall - 96%
Art
Foliage - 70%
Fauna - 78%
Oracles - 60%
Level Design - 100%
Graphical User Interface - 90%
Sounds - 80%
Promotional Material - 55%
Overall - 76.14%
Overall Total - 86%
The multimedia guys are slowly catching up with the programming guys in terms of stuff being completed. We are nearly there guys keep up the good work cut out the bad work and try to get stuff done. Also I only just realised we dont have the emails of the promo materials guys on the wiki so Ozy will grab those on Wednesday and I will put em up on Thursday.
Programming
Spells - 100%
Melee - 100%
A* Path Finding - 100%
Arcane FX - 100%
RTS Features - 100%
Physics - 100%
Faction & Character Selection - 100%
Mount System - 80%
Harvest Ether Sprites - 100%
Summoning - 100%
Mini-map - 100%
Multiple Unit Selection - 100%
UI Scripts - 100%
Oracle/Creature AI - 100%
Leveling System - 100%
Level Integration - 100%
Drugged Effect - 100%
Bug Fixing - 40%
Overall - 96%
Art
Foliage - 70%
Fauna - 78%
Oracles - 60%
Level Design - 100%
Graphical User Interface - 90%
Sounds - 80%
Promotional Material - 55%
Overall - 76.14%
Overall Total - 86%
The multimedia guys are slowly catching up with the programming guys in terms of stuff being completed. We are nearly there guys keep up the good work cut out the bad work and try to get stuff done. Also I only just realised we dont have the emails of the promo materials guys on the wiki so Ozy will grab those on Wednesday and I will put em up on Thursday.
Labels:
Aaron,
Multimedia,
Overall,
Programming,
Progress
Wednesday, November 10, 2010
King Kohjuma update
Twininator - Liam Davis
Teeth almost done, just gotta smooth everything out then all i have to do is the arms.
Teeth almost done, just gotta smooth everything out then all i have to do is the arms.
Labels:
accessory,
Concept,
Diploma,
Eclipse,
Liam Davis,
Swamp Temple,
Twininator.
Monday, November 8, 2010
Lost
Hey everyone.
This is a call out to anyone that's found a black Toshiba 4 gig flash drive. I'd lost it on Thursday last week and contains all of my project I've done thus far. If anyone's found it please leave a comment.
This is a call out to anyone that's found a black Toshiba 4 gig flash drive. I'd lost it on Thursday last week and contains all of my project I've done thus far. If anyone's found it please leave a comment.
Finished yeti and animated
Basically Ozy reposition the arm and added more defition to it which makes it look a whole lot better than it was before.
Sunday, November 7, 2010
Eclipse items
Well these are my items a dead tree, a dead fish, stone plie and a plant. They all have been uvw unwrapped and textured aswell.
Polished up physX alittle more, which is done.
Started working on an advanced Platforming script for a future game input.
Will start on notes for presentation over the next 2 weeks.
Started working on an advanced Platforming script for a future game input.
Will start on notes for presentation over the next 2 weeks.
Labels:
Marcel
Wednesday, November 3, 2010
Ji Gumo Skull Object Update
Labels:
Creature,
Diploma,
Eclipse,
Evil Twin,
Ji-Gumo,
Ji-Gumo Skull,
Luke,
Object,
Skull,
Volcanic-Desert
Monday, November 1, 2010
Beta Update
Well for those who don't know my hard drive shat itself so I've been spending a while trying to get the beta build back to working order, so far were almost ready to start beta testing just awaiting some models from Michelle and some more updates from the rest of the Programming team.
Below are some pictures of the unpopulated levels you will be able to test.
Labels:
Beta Build,
Liam Amos,
Programming
Sunday, October 31, 2010
Textured to the Max
hey guys this is the finished texturing of my model there are still a few bugs but i cant seem to work them out so here it is.
Labels:
3D,
Adam,
cert IV,
Creature,
Multimedia
Thursday, October 28, 2010
Model Updates
Hey Guys!
here's an update on what's been happening as of late :)
well first off the progress is looking pretty awesome altogether!
the programers are making a WAY cool engine the is almost complete, and seeing the models coming in is bringing it altogher well :)
here are some of the things that have been put in lately
Teams Ingame
Proposed BETA Day Team
Proposed BETA Night Team
The BETA version is planned to be ready by next week! so we will be able to begin testing soon :D
Current Projects are:
Importing Kohjuma
Mistral's attack and death animation then import
Serinya and Gambaro (Neutral Oracle)'s finnished animations and import
Kick Beta's Ass! :D
Neutral Creatures
here is Gareth's Pikat Creature Ingame ::D
nice work gaerth!
*animations made and textures edited slightly but the model and UVW by gareth :)
and also here is the Swamp Temple Island Progress:
looking niiice! just awaiting more objects.
so thats it for now, keep those models coming!
:)
-michelle
here's an update on what's been happening as of late :)
well first off the progress is looking pretty awesome altogether!
the programers are making a WAY cool engine the is almost complete, and seeing the models coming in is bringing it altogher well :)
here are some of the things that have been put in lately
Teams Ingame
Proposed BETA Day Team
Proposed BETA Night Team
The BETA version is planned to be ready by next week! so we will be able to begin testing soon :D
Current Projects are:
Importing Kohjuma
Mistral's attack and death animation then import
Serinya and Gambaro (Neutral Oracle)'s finnished animations and import
Kick Beta's Ass! :D
Neutral Creatures
here is Gareth's Pikat Creature Ingame ::D
nice work gaerth!
*animations made and textures edited slightly but the model and UVW by gareth :)
and also here is the Swamp Temple Island Progress:
looking niiice! just awaiting more objects.
so thats it for now, keep those models coming!
:)
-michelle
Labels:
3D,
Creatures,
environment,
Ozy
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