Sunday, November 7, 2010

Eclipse items

Well these are my items a dead tree, a dead fish, stone plie and a plant. They all have been uvw unwrapped and textured aswell.
Polished up physX alittle more, which is done.
Started working on an advanced Platforming script for a future game input.
Will start on notes for presentation over the next 2 weeks.

Wednesday, November 3, 2010

Here's the scene I set up in max ive just been working from the animatic so im not sure how right it is. I didnt have a modle of the shell tower so i used used planes so i could map out where anything goes. The camera needs fixing abit but it just at a rough stage at the moment.

Ji Gumo Skull Object Update

Quick update on my skull, I've done some more work on it, stuck it on a log post and will have the sign on it (the green tile) edited and such later as well as the skull. Will have some type of danger text or picture on it.

Kohjuma King Trophy Memorial

Twininator - Liam Davis



Here's my progress for this memorial, started to model the teeth.

Ji Gumo Skull Object

Skull of a Ji-Gumo that will be balanced on a stick. It will be a kind of warning sign that there are wild Ji-gumo about and other creatures. So be careful.

Monday, November 1, 2010

Beta Update

Well for those who don't know my hard drive shat itself so I've been spending a while trying to get the beta build back to working order, so far were almost ready to start beta testing just awaiting some models from Michelle and some more updates from the rest of the Programming team.

Below are some pictures of the unpopulated levels you will be able to test.