Showing posts with label Progress. Show all posts
Showing posts with label Progress. Show all posts

Monday, November 22, 2010

Beta Testing Phase 2

Well as some of you may know we've had our second phase of beta testing, from what we can predict with the following bugs is that we are almost complete, all we are awaiting now are your models (Multimedia people of course).

The programmers have minor fixes to work through for the next 2 weeks, and shall hopefully have a playable version ready for installation for you all if you wish to take a copy of this AMAZING GAME!

Well done everyone of such a successful semester and I hope these last few weeks don't get to hectic.

Sunday, November 14, 2010

Progress Update

Following on from the beta testing last week (which we have made progress on fixing) I thought I would give a progress update of all aspects of the project. As always all percentages are estimates and all multimedia scores come from Ozy.

Programming
Spells - 100%
Melee - 100%
A* Path Finding - 100%
Arcane FX - 100%
RTS Features - 100%
Physics - 100%
Faction & Character Selection - 100%
Mount System - 80%
Harvest Ether Sprites - 100%
Summoning - 100%
Mini-map - 100%
Multiple Unit Selection - 100%
UI Scripts - 100%
Oracle/Creature AI - 100%
Leveling System - 100%
Level Integration - 100%
Drugged Effect - 100%
Bug Fixing - 40%
Overall - 96%

Art
Foliage - 70%
Fauna - 78%
Oracles - 60%
Level Design - 100%
Graphical User Interface - 90%
Sounds - 80%
Promotional Material - 55%
Overall - 76.14%

Overall Total - 86%

The multimedia guys are slowly catching up with the programming guys in terms of stuff being completed. We are nearly there guys keep up the good work cut out the bad work and try to get stuff done. Also I only just realised we dont have the emails of the promo materials guys on the wiki so Ozy will grab those on Wednesday and I will put em up on Thursday.

Wednesday, September 22, 2010

Progress so far

So for every one not checking the wiki often enough here is the progress of everything, If you do not agree with these numbers please feel free to talk to either me or Michelle about it (the figures for the multimedia stuff came directly from Michelle)

Programming
Spells - 75%
Melee - 100%
A* Path Finding - 100%
AFX - 100%
RTS Features - 90%
Physics - 0%
Faction & Character Selection - 100%
Mount System - 0%
Ether Harvesting - 100%
Summoning - 100%
Learning - 100%
Mini-map - 75%
UI scripts - 50%
Multiple Unit Selection - 90%
Misc Systems - 75%

Art
Foliage - 10%
Fauna - 40%
Oracles - 40%
Level Design - 20%
GUI - 75%
Sounds - 2%
Promo Materials - 20%