Showing posts with label Marcel. Show all posts
Showing posts with label Marcel. Show all posts

Sunday, November 7, 2010

Polished up physX alittle more, which is done.
Started working on an advanced Platforming script for a future game input.
Will start on notes for presentation over the next 2 weeks.

Sunday, October 24, 2010

25th october

Physx game files done, ready for intergration into game. After today.
Distruction Buildings Need to be created by MM students

Sunday, October 3, 2010

week8/9

Working and Finishing a few physX problems, implemention alot harder/time consuming than first predicted (crashes, few BSOD's, errors) trying to get it stable, should have completed with 2 weeks. ( destructable Building ) using PhysX example.

Sunday, September 19, 2010

20th

Presentation prep, also still working on PhysX, should be done by next week.

Sunday, August 29, 2010

week5/6

Researched/edited physX code, trying to get it implemented into an example. A long process, will update with more later down the track.

Sunday, August 15, 2010

Week 4

Faction and Character Selection Gui's and code complete and submitted

Sunday, August 8, 2010

Faction Selection / Class selection in the works/ Nearly complete ( PLACE HOLDER IMAGES )



Faction Selection/ Class Selection Gui and works

These are only place holder images, once i have real Models created by the MM students they will be input into the display areas.
Want to view my code, contact me.

Hopefully this will all be finished by next week.