Twininator - Liam Davis
Kohjuma trailer for 3D assignment, thought i'd post it up so that the Kohjuma's progess on here is finally complete starting off from a quick sketch drawing to a finalized trailer.
Edit: Sorry for the quality, not sure why its so fuzzy.
Showing posts with label Multimedia. Show all posts
Showing posts with label Multimedia. Show all posts
Tuesday, December 7, 2010
Friday, December 3, 2010
Drogan Ball Z - Animation Preview
Here's the animation I;ve been working on, not final as i need to add to scenery, fix up a few camera flaws etc but you get the jist of it. sorry about the poor quality my home computer sucks, 55mins to render 500 frames >_> i'll get up the 720 when its finished
Labels:
Animation,
Drogan,
Multimedia,
Tom
Wednesday, December 1, 2010
Tuesday, November 30, 2010
Eclipse Kohjuma Game Poster
Twininator - Liam Davis
The all mighty tiny Kohjuma!

Character poster assignment for art design, thought i'd post it up.
Edit: Path Location
\\Gonzo\project temp\Eclipse\Multimedia\DIPLOMA MM FINISHED CHARACTER POSTERS\Liam Davis
The all mighty tiny Kohjuma!

Character poster assignment for art design, thought i'd post it up.
Edit: Path Location
\\Gonzo\project temp\Eclipse\Multimedia\DIPLOMA MM FINISHED CHARACTER POSTERS\Liam Davis
Labels:
Character,
Diploma,
Kohjuma,
Liam Davis,
Multimedia,
poster,
Twininator
Sunday, November 28, 2010
Tuesday, November 23, 2010
Progress
Over the past few weeks i have completed my plant model and put it on gonzo :D, started and almost finished my environmental object, and of course finished and submitted my volcabeetle. other than that not much else has been done.
Labels:
Adam,
cert IV,
Creatures,
environment,
Multimedia,
plants,
update
Sunday, November 14, 2010
Progress Update
Following on from the beta testing last week (which we have made progress on fixing) I thought I would give a progress update of all aspects of the project. As always all percentages are estimates and all multimedia scores come from Ozy.
Programming
Spells - 100%
Melee - 100%
A* Path Finding - 100%
Arcane FX - 100%
RTS Features - 100%
Physics - 100%
Faction & Character Selection - 100%
Mount System - 80%
Harvest Ether Sprites - 100%
Summoning - 100%
Mini-map - 100%
Multiple Unit Selection - 100%
UI Scripts - 100%
Oracle/Creature AI - 100%
Leveling System - 100%
Level Integration - 100%
Drugged Effect - 100%
Bug Fixing - 40%
Overall - 96%
Art
Foliage - 70%
Fauna - 78%
Oracles - 60%
Level Design - 100%
Graphical User Interface - 90%
Sounds - 80%
Promotional Material - 55%
Overall - 76.14%
Overall Total - 86%
The multimedia guys are slowly catching up with the programming guys in terms of stuff being completed. We are nearly there guys keep up the good work cut out the bad work and try to get stuff done. Also I only just realised we dont have the emails of the promo materials guys on the wiki so Ozy will grab those on Wednesday and I will put em up on Thursday.
Programming
Spells - 100%
Melee - 100%
A* Path Finding - 100%
Arcane FX - 100%
RTS Features - 100%
Physics - 100%
Faction & Character Selection - 100%
Mount System - 80%
Harvest Ether Sprites - 100%
Summoning - 100%
Mini-map - 100%
Multiple Unit Selection - 100%
UI Scripts - 100%
Oracle/Creature AI - 100%
Leveling System - 100%
Level Integration - 100%
Drugged Effect - 100%
Bug Fixing - 40%
Overall - 96%
Art
Foliage - 70%
Fauna - 78%
Oracles - 60%
Level Design - 100%
Graphical User Interface - 90%
Sounds - 80%
Promotional Material - 55%
Overall - 76.14%
Overall Total - 86%
The multimedia guys are slowly catching up with the programming guys in terms of stuff being completed. We are nearly there guys keep up the good work cut out the bad work and try to get stuff done. Also I only just realised we dont have the emails of the promo materials guys on the wiki so Ozy will grab those on Wednesday and I will put em up on Thursday.
Labels:
Aaron,
Multimedia,
Overall,
Programming,
Progress
Sunday, November 7, 2010
Sunday, October 31, 2010
Textured to the Max
hey guys this is the finished texturing of my model there are still a few bugs but i cant seem to work them out so here it is.



Labels:
3D,
Adam,
cert IV,
Creature,
Multimedia
Tuesday, October 26, 2010
Progress Report
Hi guys as some of you know I have been away (for those of you who don't I did my back). But I am back now and have a Progress report,
Programming
Spells 80%
Melee 100%
A* Path Finding 100%
Arcane FX 100%
RTS Features 90%
Physics 100%
Faction & Character Selection 100%
Mount System 0%
Harvest Ether Sprites 100%
Summoning 100%
Learning 100%
Mini-map 100%
Scatter Sky 100%
Multiple Unit Selection 90%
UI Scripts 85%
Oracle/Creature AI 70%
Leveling System 50%
Level Intergration 60%
Overall Progress 90%
Multimedia
Foliage 30%
Fauna 70%
Oracles 50%
Level Design 90%
Graphical User Interface 75%
Sounds 25%
Promotional Material 20%
Overall Progress 51.43%
Getting there multimedia guys keep it up. Also the wiki has been updated with these numbers.
Programming
Spells 80%
Melee 100%
A* Path Finding 100%
Arcane FX 100%
RTS Features 90%
Physics 100%
Faction & Character Selection 100%
Mount System 0%
Harvest Ether Sprites 100%
Summoning 100%
Learning 100%
Mini-map 100%
Scatter Sky 100%
Multiple Unit Selection 90%
UI Scripts 85%
Oracle/Creature AI 70%
Leveling System 50%
Level Intergration 60%
Overall Progress 90%
Multimedia
Foliage 30%
Fauna 70%
Oracles 50%
Level Design 90%
Graphical User Interface 75%
Sounds 25%
Promotional Material 20%
Overall Progress 51.43%
Getting there multimedia guys keep it up. Also the wiki has been updated with these numbers.
Labels:
Aaron,
Multimedia,
Overall,
Programming
Monday, October 25, 2010
Sunday, October 24, 2010
adams status update
Hey all havn't posted in a while so here is all I have been up to so far in the past weeks.
I have finished modeling and unwrapping my volcabeetle and also done some basic texturing,

I have almost finished my plant model, i just need to reduce the poly count and fix it up a bit.

Monday, October 11, 2010
Sunday, October 10, 2010
A.I.
Well the structure for A.I. is pretty much done (just a couple more things need doing) but that is it. So now for message for the Multimedia guys GET YOUR MODELS DONE SO WE CAN AT LEAST HAVE PLACE HOLDERS! I am sick of hearing from Tanya and Michelle about the lack of work you guys are doing so get your asses into gear!
Labels:
Aaron,
Multimedia,
Overall,
Programming
Wednesday, September 22, 2010
Progress so far
So for every one not checking the wiki often enough here is the progress of everything, If you do not agree with these numbers please feel free to talk to either me or Michelle about it (the figures for the multimedia stuff came directly from Michelle)
Programming
Spells - 75%
Melee - 100%
A* Path Finding - 100%
AFX - 100%
RTS Features - 90%
Physics - 0%
Faction & Character Selection - 100%
Mount System - 0%
Ether Harvesting - 100%
Summoning - 100%
Learning - 100%
Mini-map - 75%
UI scripts - 50%
Multiple Unit Selection - 90%
Misc Systems - 75%
Art
Foliage - 10%
Fauna - 40%
Oracles - 40%
Level Design - 20%
GUI - 75%
Sounds - 2%
Promo Materials - 20%
Programming
Spells - 75%
Melee - 100%
A* Path Finding - 100%
AFX - 100%
RTS Features - 90%
Physics - 0%
Faction & Character Selection - 100%
Mount System - 0%
Ether Harvesting - 100%
Summoning - 100%
Learning - 100%
Mini-map - 75%
UI scripts - 50%
Multiple Unit Selection - 90%
Misc Systems - 75%
Art
Foliage - 10%
Fauna - 40%
Oracles - 40%
Level Design - 20%
GUI - 75%
Sounds - 2%
Promo Materials - 20%
Labels:
Aaron,
Multimedia,
Overall,
Programming,
Progress
Parasite Plant

Hey, this is my parasite plant concept....
It lives on large animals feeding off its blood and extracting the water out of it. It inbeds its roots into the creature to drain the blood.
It wiggles its leaves/stems to suck up the blood.
You can what seems like viens running throughout the plant and getting less bloodly to the top.
Labels:
Diploma,
environment,
Macca,
Multimedia,
plants
Lightning Blade

Re-did my lightning sword spell.
The lightning could spiral around the sword to form the image or something...
Labels:
Diploma,
Macca,
Multimedia,
spell
Tuesday, September 21, 2010
Updated Oracle Gorasai
Haven't updated in a little while but decided to show what i've done so far, really what i need to do is work on my model in mudbox maybe add armour then finish its texturing and of course rig it.
Done a bit of work in 3DsMaX:
UVW:
Action Poses:
The Gorasai is a creature similar to a lion or Gorilla having fierce traits in combat from both
- Can charge at its target from a distance on his four feet/claws.
- Its Massive Roar can blow back opponents.
- Can stand on two feet however it does feel difficult for him.
- Rips through enemies with his Jaws.
- Rips through enemies with his Jaws.
Labels:
Andrew Wheldon,
Concept,
Diploma,
Gorasai,
Multimedia,
Oracle
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