Showing posts with label Thomas. Show all posts
Showing posts with label Thomas. Show all posts

Thursday, August 5, 2010

Drogan 3D Start


So I thought I'd share what I've spent the last 2 hours working on. I'm actually working without crossplanes for the first time. Worked this completely in perspective view. Quite pleased with the progress I made but certainly a long way from finished. Will continue to work on it and will post the full upper half when done. 173 poly count so far.Edit 1: 5 Hours work image replaced 2 hours. 495 Poly count.Edit 2: 8 Hours work. Not particularly happy with the jaw, spent a lot of time trying to smooth out the side of the head, about to do a few teeth and try and define the mouth the way i want it.Edit 3: Ended up having a busy WE so didn't get much further. Basic body shape done. Lots of work to do on it. Head still not complete.

Wednesday, August 4, 2010

Drogan Update

Mkay, so not much in the way of changes here. I few notable ones however are;
-Fin like areas behind horns and on back have been removed. For the back I will have more bone petruding.
-Bracers and loin cloth added (leather), necklace of teeth/bones, ornament around his horn is kinda like a small metal charm with a feather.
-Although not noticeable, I have changed him from a 5 fingered model to a 4 fingered and 3 toed.

Other things to note are his colour scheme (minus clothing etc) is pretty solid, thanks to Michelle for the suggestion on the faded 'underbelly' which will blend much better with the 3D model when textured. Other than that, I'm pretty happy with the concept now and will probably move on to making the cross planes now.

Some things I've discussed with both Phil and Michelle this lesson I'd like to briefly touch on. Currently, I have a few ideas in terms of animations, videos to be exact, whether a commercial trailer or a teaser involving combat. However, a lot of the ideas I have are 100% not viable to do by myself so what I've been given the OK to do thus far is scout out any interest people may have in making maybe 2 teams (as our group is small) combine ideas, and produce a good, not half arsed video. Obviously we're all learning and only scraped the surface of animation last lesson but with a little commitment and working as a whole I think we could get some good results.
I will try and get up some v. basic storyboard ideas within the week so if you like the sound of it (and it gets approved by the powers that be) let me know and we'll further advance on some ideas. Alternatively, if I don't hear from anyone don't be suprised if i approach you asking to join me, and feel free to say no.
Also, in order to get a good amount of content I think it would be beneficial if the primitive models produced are shared across the groups. I know last semester we gave them to the programmers to throw in the game but this time i think it would work well if the video teams had access to the low polys (and vice versa) they could then tweak and use. But thats certainly weeks down the line.

Also, Patrick, I really love your concept and would greatly appreciate the chance to use it sometime.

Cheers, Tom