Showing posts with label Eclipse. Show all posts
Showing posts with label Eclipse. Show all posts

Tuesday, December 7, 2010

Kohjuma Trailer

Twininator - Liam Davis


Kohjuma trailer for 3D assignment, thought i'd post it up so that the Kohjuma's progess on here is finally complete starting off from a quick sketch drawing to a finalized trailer.

Edit: Sorry for the quality, not sure why its so fuzzy.

Monday, December 6, 2010

Ji-Gumo Trailer

Hey everyone just thought I'd post the video of my Ji-Gumo trailer. Took a while but I like how it turned out. Enjoy.

Also good work to everybody who contributed to Eclipse, top job.

In-Game Designs!

I would like to thank everyone that worked on the Eclipse project with me :) and especially those who featured their work ingame. you guys have been a simply spectacular team!
i heard some AWESOME stuff today about the game.. they were extremely impressed, this has quite possibly been the most sucessful project yet, and i think we should be Damn proud!

there (as always) were some errors and content that was not implemented in the end, but we got alot of it in, and it was Alot by comparison to the earlier projects.
i will be seeing about a revised version with some of these errors fixxed and a little more implemented, and then ill be seeing about oraganising you coppies if we can ;)

Here is a list of the:
-Oracles
-Sol Creatures
-Lune Creatures
-Neutral Creatures

ORACLES

Anosphia - Michelle Osborne
(voiced by Laura Scott)


Harine - Patrick Rees
(voiced by Liam Gamble)


Makin - Antony Bunn


Moonlight - Michelle Osborne
(voiced by Tahlia Norrish)


Serinya - Michelle Osborne
(voiced by Anastasia Ward)


Urokii - Ryan Johnson


SOL

Ji-Gumo Matriarch - Michelle Osborne



Kohjuma - Liam Davis



Ji-Gumo - Luke Davis



Solhar - Michelle Osborne


LUNE

Yeti - Daniyal Ishmael



Nightmind - Michelle Osborne



Pikat - Gareth Hirst



Yin - Timothy Whittingham

NEUTRAL
-aaand here are my neutral creatures. just coz

Ether Sprite


ShellBack


Bone Crab


Derp


Sarohnia Shellback




a will be getting back with some in-game shots and then finnally the credits list.
but until then;


thank you all for joining with me to make this happen :)
i wish you the best of luck in your next projects and i cant wait to see how they turn out!! :D

Monday, November 29, 2010

Kohjuma King

Twininator - Liam Davis



Here's the finished model of the memorial for the King Kohjuma.

Wednesday, November 24, 2010

eclipse temple update

Twiniator - Liam Davis

For this lesson i was working on the camera footage for the temple, not much to say but walla, that is all.

Wednesday, November 17, 2010

Title Screen

Here I give you a Title screen Ozy & I worked on for the game.

-JJ

Slight Snag...

Twininator - Liam Davis

The copy i took corrupted (happened again damn it) so I’ve spent most of the night just re doing the rope and stuff, but at the same time removing unnecessary poly, edges etc and forming it all together for the skinning and texture.

Dummy Kohjuma King

Twininator - Liam Davis



Dummy version of the memorial, try and get it skinned and texture later tonight.

Ji-Gumo Model and Skull Screenshots























Some screenshot examples of the Ji-Gumo with the Skull, I will be doing this as part of the 3D animation assignment.

Wednesday, November 10, 2010

King Kohjuma update

Twininator - Liam Davis




Teeth almost done, just gotta smooth everything out then all i have to do is the arms.

Ji Gumo Skull Object Update 2

An update on the Ji-Gumo Skull. I have texutred the post and the sign, with the sign reading "Danger". It is wise to not be in the area if you see this sign as there are wild Ji-Gumo about. Will be texturing the skull soon.

Wednesday, November 3, 2010

Ji Gumo Skull Object Update

Quick update on my skull, I've done some more work on it, stuck it on a log post and will have the sign on it (the green tile) edited and such later as well as the skull. Will have some type of danger text or picture on it.

Kohjuma King Trophy Memorial

Twininator - Liam Davis



Here's my progress for this memorial, started to model the teeth.

Ji Gumo Skull Object

Skull of a Ji-Gumo that will be balanced on a stick. It will be a kind of warning sign that there are wild Ji-gumo about and other creatures. So be careful.

Sunday, October 31, 2010

Sun flower 90% complete

This is the nearly completed sun flower, floating sun needs to be textured.





Wednesday, October 27, 2010

Well that sucks...

Twininator - Liam Davis

This lesson I started on the Kohjuma king memorial thingy a ma jig but when i tried to open it up at home to work on it the file's corrupted, i'm hoping there's a backup of it on the computer at tafe, thought i'd post the situation instead of nothing at all.

Some ideas






A few concept ideas for the volanic desert level. A skull of a Ji-Gumo stuck on a stick, could be a trophy of some sort or a warning that there are wild Ji-Gumo about with other creatures that could be lurking also.
Also I have the volcano and made a hive inside it, I havent got much info about it except creatures use it to transport around or live within it.

Wednesday, October 20, 2010

Swamp sign Trophy Entrance

Twininator - Liam Davis



Just another concept drawing, it's just a bit of a random drawing, a memorial pike like pillar with the teeth and arms of a slain Kohjuma that was a lot bigger than a usual size Kohjuma, it’s been given the name Kohjuma King because there hasn't been another sighting of a Kohujuma this big for decades.

Tuesday, October 19, 2010

Volcanic-Desert Island Object Concepts


Haven't posted anything in a while but I have here a few objects for one of the levels. Drew up a Rune along with a fossil, could have something nifty to do with them?
The bone I drew up could possibly be a tool or weapon of some sort which ever one works for the best.
Bit of dead grass and lastly a Geyser, just a simple sketch of one , probably make it look more kick-ass within process.

Wednesday, October 13, 2010

Swamp Temple accessory Concept drawings

Twininator - Liam Davis



Model all done so just did some concept drawings for the Swamp Temple level, the tools are just a come to mind drawing.
Got a spear which could be used for hunting, the blade is made of bone and tied down by some vines onto a carved wooden pole.
next to that is a hammer used to build things and next to it is a stone chisel for things like shaping out stones, both made from rock the hammer being tied down onto a wooden handle.
Last is a knife that could be used as a cutting tool around the village, completely carved from a bone, tied around the handle is some animal pelt to improve gripping.