Showing posts with label Liam Amos. Show all posts
Showing posts with label Liam Amos. Show all posts

Monday, November 22, 2010

Beta Testing Phase 2

Well as some of you may know we've had our second phase of beta testing, from what we can predict with the following bugs is that we are almost complete, all we are awaiting now are your models (Multimedia people of course).

The programmers have minor fixes to work through for the next 2 weeks, and shall hopefully have a playable version ready for installation for you all if you wish to take a copy of this AMAZING GAME!

Well done everyone of such a successful semester and I hope these last few weeks don't get to hectic.

Monday, November 1, 2010

Beta Update

Well for those who don't know my hard drive shat itself so I've been spending a while trying to get the beta build back to working order, so far were almost ready to start beta testing just awaiting some models from Michelle and some more updates from the rest of the Programming team.

Below are some pictures of the unpopulated levels you will be able to test.






Sunday, October 3, 2010

Work Work!

Greetings All!,

I'm currently in the process of converting all of our data over to the new version of Torque3D aswell as doing a Leveling System (Was going to be an Achievement System, but it would have taken to long to complete).


If everything goes as planned we will hopefully have a working beta version you may break to find little bugs that will help make this game awesome!.

Sunday, August 29, 2010

DPS Calculator

Hey guys

new update for you all

Liam and I have developed a new tool for use in balancing the two teams.
the problem is;
all of the creatures you get each level dont mirror eachother perfectly, so balancing will be quite difficult.

so thats where this tool will come in handy!
it takes the damage values and attack delay of attacks and calculates the DPS values for us :)

it even has a pretty icon i made :D

also im sure this will be useful for many future games made here
here is a screen shot:

Thursday, August 5, 2010

Progression

Hello Peoples!,

So I've been working on collaborating all of our current completed scripts into the game engine, mostly all done with the completed scripts just awaiting on the in-progress code i.e. Physics, Mount system and so on (Can see a list of current features on the wiki).

Work in progress image below!