Showing posts with label Creature. Show all posts
Showing posts with label Creature. Show all posts

Monday, December 6, 2010

In-Game Designs!

I would like to thank everyone that worked on the Eclipse project with me :) and especially those who featured their work ingame. you guys have been a simply spectacular team!
i heard some AWESOME stuff today about the game.. they were extremely impressed, this has quite possibly been the most sucessful project yet, and i think we should be Damn proud!

there (as always) were some errors and content that was not implemented in the end, but we got alot of it in, and it was Alot by comparison to the earlier projects.
i will be seeing about a revised version with some of these errors fixxed and a little more implemented, and then ill be seeing about oraganising you coppies if we can ;)

Here is a list of the:
-Oracles
-Sol Creatures
-Lune Creatures
-Neutral Creatures

ORACLES

Anosphia - Michelle Osborne
(voiced by Laura Scott)


Harine - Patrick Rees
(voiced by Liam Gamble)


Makin - Antony Bunn


Moonlight - Michelle Osborne
(voiced by Tahlia Norrish)


Serinya - Michelle Osborne
(voiced by Anastasia Ward)


Urokii - Ryan Johnson


SOL

Ji-Gumo Matriarch - Michelle Osborne



Kohjuma - Liam Davis



Ji-Gumo - Luke Davis



Solhar - Michelle Osborne


LUNE

Yeti - Daniyal Ishmael



Nightmind - Michelle Osborne



Pikat - Gareth Hirst



Yin - Timothy Whittingham

NEUTRAL
-aaand here are my neutral creatures. just coz

Ether Sprite


ShellBack


Bone Crab


Derp


Sarohnia Shellback




a will be getting back with some in-game shots and then finnally the credits list.
but until then;


thank you all for joining with me to make this happen :)
i wish you the best of luck in your next projects and i cant wait to see how they turn out!! :D

Wednesday, December 1, 2010

Eclipse Thanatos Game Poster


Poster i made of my Thanatos :D

Eclipse Ji-Gumo Game Poster


The character poster of the Ji-Gumo. Poster assignment for Game Art.

Wednesday, November 17, 2010

Ji-Gumo Model and Skull Screenshots























Some screenshot examples of the Ji-Gumo with the Skull, I will be doing this as part of the 3D animation assignment.

Wednesday, November 10, 2010

Ji Gumo Skull Object Update 2

An update on the Ji-Gumo Skull. I have texutred the post and the sign, with the sign reading "Danger". It is wise to not be in the area if you see this sign as there are wild Ji-Gumo about. Will be texturing the skull soon.

Wednesday, November 3, 2010

Ji Gumo Skull Object Update

Quick update on my skull, I've done some more work on it, stuck it on a log post and will have the sign on it (the green tile) edited and such later as well as the skull. Will have some type of danger text or picture on it.

Sunday, October 31, 2010

Textured to the Max

hey guys this is the finished texturing of my model there are still a few bugs but i cant seem to work them out so here it is.

Sunday, October 24, 2010

adams status update




Hey all havn't posted in a while so here is all I have been up to so far in the past weeks.



I have finished modeling and unwrapping my volcabeetle and also done some basic texturing,






I have almost finished my plant model, i just need to reduce the poly count and fix it up a bit.



Wednesday, September 22, 2010

Ji Gumo

The progress of the Ji Gumo creature, I managed to get the animations for it done just editing them to suit it's body movement. Do have some tiny problems with the actual model on the biped but no more than a few tweeks here and that will fix it, other than that it's going great. Update again soon.
Will show images of it once the animation progress is all completed.

Sunday, September 19, 2010

Worm Model

This is the 3d model of Solanges worm creature that she designed.

Wednesday, September 8, 2010

Sad Face.... :(


*sigh* ..... -_-"

i have 2 delete and redo all of the leg... or bipeding will be very hard 2 do...

Ji Gumo - Biped
















Ji-Gumo update, started working on the biped and going good so far.



Tuesday, September 7, 2010

Volcabeetle update







Started on the 3D, whole thing still not finished, The legs need alot more work than the rest, any other feedback would be nice.
Thanks

Friday, September 3, 2010

Solhar V2!

Hey guys!
i bring great news, the horifficly creepy solhar has been re-made at last
the first solhar has the interesting tactical abillity that in-game it could make the person controlling the computer feel uncomfortable simply by looking at it too long

well sadly this is no more, but the new one is adorable so its ok

the new Solhar is a design Tanya did back in the beginning of the project :)
here it is:



as the Solhar is a day creature, the night themed design couldnt work.
soooo i made both!
still a WIP, on-off two nights work so be nice :P

the standard Solhar, a low level day creature that fires bolts of light from the projection above its head, can be created at a very low level




Dark Solhar / Lunhar / Corrupted Solhar
This is Tanya's texture design, it has the purple shiny skin and the moth ears, it also has one tooth extruding. its also slightly bigger than the normal Solar
i changed the eyes abit and it is still a work in progress but yeah :)



the Corrupted/Dark Solhar will be a powerful+rare unlockable creature
a unique centerpiece for an army :)


now just to animate and fix those texture seams
oh and here's the old Solhar if you wish to see :P
http://eclipsegame.blogspot.com/2010/07/creatures.html#comments

enjoy!

Monday, August 30, 2010

Thanatos: Lightning Fiend




I hav renamed my Razor Walrus because every1 else is having a unique name. My Razor Walrus's name name is "Thanatos" the Lightning Fiend.
I hav drew up different exmaples of a lightning attack. It will stand up and brace it self befor shooting out its lightning.
Im still not sure if should shoot like a single blot of lightning or if it should fork out ect like real lightning would.


Thursday, August 26, 2010

Various Updates

Hey all! tis Michelle here

i just have to say the designs are coming along Awesomely!
i have seen some truly great stuff put up, and i am currently compiling the list of designs i wish to be made :) the Cert 4's designs are due this comiming monday, they are accepted late by this wednesday by upload to the blog, but better be quick as the designs get added to the table of creatures in order of time and may fill up.

looking forward to seeing them! :D

here with me are a couple things i was working on, figured i'd post them up :)

A neutral stone golem creature, it has one temple-work arm and the rest is river stones, it is looking pretty kick ass in game :D
i included a clip of some animations :)




Mosquito themed oracle, was going to be an oracle, but looks very night orrientated so some alterations will be made, also she needs to be clothed also.
just something i made back in the start of the project but never posted..




i have some more but they have yet to be textured and rigged;

The infamous Derp
-a neutral creature (colour not yet chosen) that will freature around the game at various points, its name comes from the sound of its call, it harasses the player with loud barking if approached. good for kicking


there is the possibility of a faux-cityscape level being made, if so, this model i made a very long time ago will come in handy, its a pillow-creature that wishes to be human, and acts as such with its stitched on limbs

miiiight use it, if i re-vamp it abit, its pretty ugly
and the city level goes through


The Strider (not named)
a neutral creature also, this looming giant roams wastelands, feeding off streams of tiny arial life forms, simillar to earth's plankton.
as they are very large, they must eat almost constantly to survive
-will be available as an alternative to the shellback, and one bad ass mount if all goes to plan ;)


"Moonlight"
a possible unlockable oracle for completing the Night campaign, Moonlight is an concept that Tanya did one monday class that i took home and modeled :P
she's kinda cute so yeah


hope you enjoyed my rediculously long post!
keep up thet grande work you guys!!
:D