Tuesday, October 5, 2010

Island of Stone, Water and Bone

hey guys once more :P
messed around today and i got a pretty good base for the yet unnamed island of stone, water and bone

it is a Neutral landscape, this is a very small island where the player learns to fight and use magic and ether. it is a grey-stoned, water island (water forms here and cascades off the edge) there is a a pool in the middle of the island that used to be part of a large sea creature graveyard (when the island used to be part of a larger one) as a result of the land being previously submerged, there is frequent erosion marks, coral and barnacle growths on the lower stones.

there is also a flourecent mineral that runs through the island in veins, giving a faint blue underglow to some areas that were erroded

the land is set in evening where the sun sets casting a rich orange and yellow tint over the grey and blue landscape. and oncoming rain storm from the opposing side casts shadow over the distant islands
well at least thats the idea ;) soon to come.





missing lots of objects, creatures, skybox, waterfalls, everything
just figured i'd show you what tasty project i was baking today :)

enjoy!

Monday, October 4, 2010

H'Rika - Volcanic Island

Hey Eclipse team :)just thought i'd upload my progress for the day,
started messing around with this today and i magaged to get a pretty decent start on the volcanic desert island of H'Rika :)

i have built the main hub of the island, a primitive hut structure and volcanic steam mill (not animated yet and missing particles) got some foliage in thar, and made the volcano active :) oh and did all the textures, made some normal maps too..

:D


A Day landscape, this is a small circular island featuring a towering volcano in the centre, the landscape is barren with some occasional mostly dead grass, trees and plants.
the inhabitants have learned to make crude mills that use the volcanic steam that escapes from the vents to allow them to farm so there may be some small farming equiptment or crops.
other than that things that will be present on the island are volcanic vents and geysers, bones, fossils, primitive structures as seen, glass and obsidian deposits and various things along those line. if you by anychance have an idea of something to add then let me know! :D or by all means give making it a go :)



the hut is meant to resemble slightly an old mediteranean oven or kiln

please note: skybox is a placeholder, i have yet to make a new one ;)
enjoy!

Oracle



Y Halo thar. Just about finished, Maps are done, just have to Rip the body now and it's completed.
-Josh

Sunday, October 3, 2010

Work Work!

Greetings All!,

I'm currently in the process of converting all of our data over to the new version of Torque3D aswell as doing a Leveling System (Was going to be an Achievement System, but it would have taken to long to complete).


If everything goes as planned we will hopefully have a working beta version you may break to find little bugs that will help make this game awesome!.

A.I. and stats

Multimedia peoples when submitting a creature please make sure that a basic overview of how the creature acts in the world and stats it would have just in a text file

The format should be as follows:

Creature name

Alignment (Day, Night or Neutral)

Reaction type (Passive or Aggressive)

Type of attack (E.g Melee, Artillery, Spell)

Stats

Health
Mana
Attack
Speed

gonzo/projecttemp/eclipse/multimedia/completed models\ "Your Name"

week8/9

Working and Finishing a few physX problems, implemention alot harder/time consuming than first predicted (crashes, few BSOD's, errors) trying to get it stable, should have completed with 2 weeks. ( destructable Building ) using PhysX example.

Friday, October 1, 2010

Update time :)

Hey everyone! i hope your holidays were all nice and relaxing, mine were.. kinda. but i hope yours were! :P

here are some small updates i figured i'd share. i am looking forward to seeing what you have all gotten upto in the past week :)
we will be moving onto our next tasks on monday :D
so if you havent finnished your creature's geometry, unwrap and rigging (diploma) or you havent finnished your geometry and unwrap (cert 4) then HURRY UP! because they are due, and after 10 weeks im sure that should be more then reasonable.

anyways, on to other goss :)
here are some of the more pretty things i have done working over the break:

game icon design, featuring the carving design for the shell tower and the carving for force (coming out of the shell i think it works ok :) but hopefully you guys will out do me



Gambaro the Neutral Oracle:
this is the progress so far on the grande boss oracle, he guards the shell tower-ether sprite colony and refuses to follow either god, instead lives among the ether sprites and draws his power directly from the plannet's ether core and the sprites.

some pretty unique spells shall be seen here ;)

here is the geometry so far


mask detail


bracelets and foot

coming along quite well :)


Next is a new creature i made couple days ago, i realised that sol doesnt have nearly as many creatures as lune..
soooo yar
here is the Ji-Gumo Matriarch!
based off the awesome Ji-Gumo concept by Luke Davis;
http://eclipsegame.blogspot.com/2010/08/ji-gumo.html

the Ji-Gumo is a creature that as it progresses in life, it decays rapidly until the point where the majority of it's skin is missing, its thick bones act as an exo-skeleton of sorts, peserving it's life.

Ji-gumo follow spider and boar-like traits and that is the basis for the Matriarch.
the matriarch is a larger, powerfully built royal strain of Ji-Gumo that is chosen to produce the next brood of offspring, five large bones extruding from it's scalp are used as a nursery crown for baby and unhatched Ji-Gumo brood to live in until they are of age to leave.


it's interlocking tusk teeth, jagged bone structure and huge barbed tusks are there to defend it's nursery crown, behind the J-Gumo's strength and speed, this is a very dangerous creature to face



Some Detail Shots:

Skull and tusks


inside of the Nursery Crown, Ji-Gumo eggs mature in growths seeded from the matriarch's bone marow, absorbing the nutrients directly from their mother's blood supply

story may be subject to change, but thats what the design was.

so yes! more on the way, but thats it for now, cant wait so see what you have all been upto! :)